As you can see, I'm really new to Irrlicht, and fairly new to C++, in fact, yet not new to programming.
I'm trying to make a 3D Tetris game with irrlicht, something simple to start me off, ya know
So, for Tetris, obviously I need coloured blocks. I have my own funky beveled block I modelled (and phew was that hard
As you would expect, it's just grey.
How can I make this IAnimatedMeshSceneNode take on another colour, like, red, cyan, and blue? I suspect that it's to do with Materials, but I can't see anywhere in the SMaterial struct any options for setting a colour, only everything to do with lighting.
Basically, if you don't use a texture, how do you define a plain colour?
Many thanks for your attention and I hope I didn't waste too much of your time ;p