My first irrlicht rendered level
My first irrlicht rendered level
I just finished this level today.
Actually I'm just doing this for fun lol. Maybe I can make it into a game perhaps? What type of game do you think is suitable and match this level?
Actually I'm just doing this for fun lol. Maybe I can make it into a game perhaps? What type of game do you think is suitable and match this level?
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
maybe i will add some more stuffs on it. i'm trying to keep it more or less similar to ff7's style. perhaps i can make a small rpg demo? hehe.
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
I used the burn tool in photoshop to make the edge of the texture looks slightly darker and dirty. I try use a 1024x1024 sized texture for the whole level to keep the level looks detailed. But there's much spaces left on the texture map. I will try to add some more stuffs onto the level. However, the size of the level will remain like this to keep the framerate...
My idea is like... walk from the end of the pathway to another end and switch map. Old RPG style lol.
My idea is like... walk from the end of the pathway to another end and switch map. Old RPG style lol.
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
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- Posts: 157
- Joined: Tue Mar 20, 2007 8:30 am
Looks pretty good, the geometry of it looks real simple too (means good framerate). It looks like the sort of level you'd see in a side-scrolling shooter or platformer, probably more a shooter though because of it's darker, dirty look. Actually, now that I think of it, it looks like a 3D version of the levels from a game called Abuse, it had the same dark underground kinda look. It would be awesome to see some more levels like this, keep up the nice work
Tell me what you cherish most. Give me the pleasure of taking it away.
3d studio maxWhat modelling program did you use?
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
I am making one. Human modeling is hard... Used 3 hours but only finished the head(with spiky hair on it) + torso:Next you just need some spiky haired characters to fill in your map
I don't know how I gonna texture it later. >_<"
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
Wowow thats very good! I am jealous of your modelling skills...Virion wrote:I am making one. Human modeling is hard... Used 3 hours but only finished the head(with spiky hair on it) + torso:Next you just need some spiky haired characters to fill in your map
I don't know how I gonna texture it later. >_<"
Maybe you can give us some tips on how to produce this kind of hair?
select one of the faces of the head-->extrude-->weld the vertices together to form a spike.
My own way lol.
by the way... i think there are too many spikes on the head... maybe i will remove some of them.
My own way lol.
by the way... i think there are too many spikes on the head... maybe i will remove some of them.
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
IMO that is the best way to model anything and keep the poly count under control. Start with a box with a few subdivisions and extrude and weld the hell out of it.Virion wrote:select one of the faces of the head-->extrude-->weld the vertices together to form a spike.
My own way lol.
by the way... i think there are too many spikes on the head... maybe i will remove some of them.
Done modeling... its time to make the texture. No more spiky spiky hair! lol
Do you think its better to have spiky hair?
Do you think its better to have spiky hair?
Last edited by Virion on Sat Jun 09, 2007 9:49 am, edited 1 time in total.
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
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- Posts: 157
- Joined: Tue Mar 20, 2007 8:30 am