Here is what I thought I would be able to easily do:
Download free models and use them from within a program that uses Irrlicht, using Irrlicht to bring my gaming ideas to life graphically (walking around on a terrain that I could generate and then "import" to Irrlicht).
Now, I have many questions!
The only luck I've really had is from an Irrlicht-associated site, where I was able to play with and display the Pond information perfectly - apparantly because the texture files are located in the same directory. Am I crazy? It sure seems like I download .3ds files and they are just blank untextured forms (usually pointing to textures that aren't available for download). What's worse, in the rare case that I have a texture file too, it is often in an unsupported format (.gif or .tif). While the file conversion is easily done, I have no way to edit the .3ds file change the name of the texture.
I understand that an alternate way of doing this is the way that the quake 2 models are done like in the example program. That actually makes sense to me, but I haven't found anything that would be useful to me in that format (like, say, trees, or a cathedral). If I had a blank model, how in the world could I tell Irrlicht to texture it in the appropriate places? It seems like this information must be done within the .3ds (or whatever) format itself.
I'm sorry for my ignorance, but I got pretty excited about Irrlicht, and now I'm a bit disappointed - but it isn't Irrlicht's fault at all! Is there any place with lots of free models to download in a format that is compatible with Irrlicht for both the "mesh" (triangle data?) and the textures? I guess I assumed there would be.
I'd appreciate any insights people have for me!