I was playing with Irr 1.3 for sometime and in love with its simplicity. But I can't use it for my project now because of TextureMatrix bug.
How to reproduce:
1. Download Irr 1.3
2. Load Irrlicht8.0.sln using VS.NET 2005 SP1 (Vista box)
3. Add Examples/Movement demo
4. Go to line 123 and add this line after it:
Code: Select all
node->getMaterial(0).getTextureMatrix(0).setTextureScale(30,30);
The bugs:
1. It always crash upon exit.
The SS of Visual Studio:
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2. The texture showed is erroneous in D3D9 and OpenGL 1.5 but it seem to look fine in Burning Software Renderer.
Erroneous texture SS:
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