Major sci-fi racing game project
-
- Posts: 12
- Joined: Tue Jun 19, 2007 4:17 am
- Location: Macedonia
- Contact:
Major sci-fi racing game project
Good morning everyone
Recently, i have started a game project, which could turn out to be commercial. I have chosen the Irrlicht engine to use, as it seemed the most approporiate way to both support the opensource community and cut expenses, while my programmers dont struggle with hard-to-use engines and modules.
I'd like to announce that i will be recruiting programmers that have experience with the Irrlicht engine. The profits from the game itself will be shared among the staff. The game is planned to be quite a big one, coming on either a full 600 mb CD, or a DVD if required. The game itself will be a sci-fi Multiplayer online racing game, with the use of hoverpods powered by jet engines. There are indeed very complex features to be coded, such as vehicle transformations, in-game object adding (weapon and powerup pickups) and a dozen of other things. Some of them will be totally unique for this genre. Profits made from this game are expected to exceed 5 digits. By alot.
I will only need engine programmers, since as far as i can see, artists are hard to come by here. I, myself am a professional 3D artist, and i have a team of a couple of other very experienced 3D artists that will work on the game.
I in no way doubt your experience and knowledge related to this engine, but most politely i would ask that only professional, or at least exceptionally experienced people apply for participation in this project. Everyone that would like to participate must understand that this project will require at least a small portion of his/her precious time in order to succeed. The number of programmers that could potentially be accepted is also small.
I hope to hear from you soon
DK
Recently, i have started a game project, which could turn out to be commercial. I have chosen the Irrlicht engine to use, as it seemed the most approporiate way to both support the opensource community and cut expenses, while my programmers dont struggle with hard-to-use engines and modules.
I'd like to announce that i will be recruiting programmers that have experience with the Irrlicht engine. The profits from the game itself will be shared among the staff. The game is planned to be quite a big one, coming on either a full 600 mb CD, or a DVD if required. The game itself will be a sci-fi Multiplayer online racing game, with the use of hoverpods powered by jet engines. There are indeed very complex features to be coded, such as vehicle transformations, in-game object adding (weapon and powerup pickups) and a dozen of other things. Some of them will be totally unique for this genre. Profits made from this game are expected to exceed 5 digits. By alot.
I will only need engine programmers, since as far as i can see, artists are hard to come by here. I, myself am a professional 3D artist, and i have a team of a couple of other very experienced 3D artists that will work on the game.
I in no way doubt your experience and knowledge related to this engine, but most politely i would ask that only professional, or at least exceptionally experienced people apply for participation in this project. Everyone that would like to participate must understand that this project will require at least a small portion of his/her precious time in order to succeed. The number of programmers that could potentially be accepted is also small.
I hope to hear from you soon
DK
I was born with enough middle fingers, I dont need to choose a side!
-
- Posts: 83
- Joined: Wed May 23, 2007 6:11 pm
Lmao.
Yeah as GameDude said, lets see some designs, concepts, etc. People don't carelessly throw about there time to every geezer who wonders onto forums saying "I have an idea" and nothing else.
If your serious and have designs/concepts/WIP to show us then I do apologise but still need to see them.
Hehehe.
Yeah as GameDude said, lets see some designs, concepts, etc. People don't carelessly throw about there time to every geezer who wonders onto forums saying "I have an idea" and nothing else.
If your serious and have designs/concepts/WIP to show us then I do apologise but still need to see them.
Hehehe.
Guerilla Softworks
New Guerilla Softworks website under construction - http://guerillasoftworks.awardspace.com
New Guerilla Softworks website under construction - http://guerillasoftworks.awardspace.com
"could turn out to be commercial"?
Where's your business plan and design documents? etc...
As we say "you don't get owt for nowt". So if you want experienced, quality developers you either have to pay them big bucks or give them a really good reason (hint read previous paragraph) to join you.
Where's your business plan and design documents? etc...
As we say "you don't get owt for nowt". So if you want experienced, quality developers you either have to pay them big bucks or give them a really good reason (hint read previous paragraph) to join you.
What does the debugger tell you? You did use the debugger, didn't you?
-
- Posts: 12
- Joined: Tue Jun 19, 2007 4:17 am
- Location: Macedonia
- Contact:
Thank you for your replies. Even though some of them were meant to offend me, i will ignore them for the sake of keeping this thread flame-free.
Yes, we have a few models ready, i will present you with 2 of them in this post. They are done by just one of our GFX artists. In total there are 5 3D artists that all have experience in either 3DS max or Maya, two of them which are also experienced in concept artworks. 4 of the artists are specialised in hi-res modelling, but can also do low-poly quite good, as you can see. All of them can animate, make their own maps/materials and everything required. One of our artists is a low-poly specialist, and that is the same person that made the following 2 renders.
These models are just examples made so that our 2 programmers can practice with them. We (the gfx team) can model pretty much anything required, from low-res hovercraft such as these above, to hi-res town scenes, with complete buildings and offices even. Majority of the modelling team members are certified professionals that are willing to work on this project and dedicate whatever time is needed.
I hope this proves at least a little that the project is not some kind of joke people like to make. If this doesnt convince you, then i could bring hundreds of renders from complete models that can be used in the game.
Thank you again for guiding me in this forum's policy. I was told to come and ask for programmers here, looks like someone misguided me before.
Yes, we have a few models ready, i will present you with 2 of them in this post. They are done by just one of our GFX artists. In total there are 5 3D artists that all have experience in either 3DS max or Maya, two of them which are also experienced in concept artworks. 4 of the artists are specialised in hi-res modelling, but can also do low-poly quite good, as you can see. All of them can animate, make their own maps/materials and everything required. One of our artists is a low-poly specialist, and that is the same person that made the following 2 renders.
These models are just examples made so that our 2 programmers can practice with them. We (the gfx team) can model pretty much anything required, from low-res hovercraft such as these above, to hi-res town scenes, with complete buildings and offices even. Majority of the modelling team members are certified professionals that are willing to work on this project and dedicate whatever time is needed.
I hope this proves at least a little that the project is not some kind of joke people like to make. If this doesnt convince you, then i could bring hundreds of renders from complete models that can be used in the game.
Thank you again for guiding me in this forum's policy. I was told to come and ask for programmers here, looks like someone misguided me before.
I was born with enough middle fingers, I dont need to choose a side!
hmm question how do you figure it will take that much diskspace? how did you guess the profit going to be made off the game? Were/how do you plan on promoting your game? How many modellers do you actually have?
(meh just stuff id like to know)
Btw the models look nice... Do you have any fully textured?
(meh just stuff id like to know)
Btw the models look nice... Do you have any fully textured?
-
- Posts: 12
- Joined: Tue Jun 19, 2007 4:17 am
- Location: Macedonia
- Contact:
About the space..
-I assume it could take well over 500mb because of all the features we have planned. This game is very, very complex even though i may have not presented it that way. There are much more in it than what i have said here.
About the profit...
-I have planned a system for the game which might be similar to what you have seen to other free online multiplayer game. Namely, there are items that can be bought for a set Game Currency. The currency is won by racing other players and also racing against the AI. There is a second currency, though, that can be bought only with real money. The second currency can be used to buy special parts for the hovercrafts (new parts released regulary), OR the parts can directly be bought with real money, eliminating the need of creating a second currency type. The money will then be directed to pay the expenses for hosting the game client, hosting the site and the rest is divided among the staff. Also, dont forget the ingame and onsite advertising..
About the promotion of the game...
-I have access to a lot of 3000+ member forums, and know their administrators too. They can promote it there. Same goes for a couple of portal owners that have high visitior count. If all goes well, i myself will finance advertising on google. Lastly, this game will contain some city names from the country where i live, which, i expect to draw many players. Alot, as in six-figure numbers.
About the modellers...
-Currently we have 5 active modellers, and there are new modellers applying daily. You see, i own a small 3D CGI art forum, and modellers are easy to come by. Most of them are professionals.
And no, we do not have any fully textured model, but that is a very easy part to do. According to my calculations, we can produce about 5 or more complete models each day. Fully textured and animated.
-I assume it could take well over 500mb because of all the features we have planned. This game is very, very complex even though i may have not presented it that way. There are much more in it than what i have said here.
About the profit...
-I have planned a system for the game which might be similar to what you have seen to other free online multiplayer game. Namely, there are items that can be bought for a set Game Currency. The currency is won by racing other players and also racing against the AI. There is a second currency, though, that can be bought only with real money. The second currency can be used to buy special parts for the hovercrafts (new parts released regulary), OR the parts can directly be bought with real money, eliminating the need of creating a second currency type. The money will then be directed to pay the expenses for hosting the game client, hosting the site and the rest is divided among the staff. Also, dont forget the ingame and onsite advertising..
About the promotion of the game...
-I have access to a lot of 3000+ member forums, and know their administrators too. They can promote it there. Same goes for a couple of portal owners that have high visitior count. If all goes well, i myself will finance advertising on google. Lastly, this game will contain some city names from the country where i live, which, i expect to draw many players. Alot, as in six-figure numbers.
About the modellers...
-Currently we have 5 active modellers, and there are new modellers applying daily. You see, i own a small 3D CGI art forum, and modellers are easy to come by. Most of them are professionals.
And no, we do not have any fully textured model, but that is a very easy part to do. According to my calculations, we can produce about 5 or more complete models each day. Fully textured and animated.
I was born with enough middle fingers, I dont need to choose a side!
-
- Posts: 12
- Joined: Tue Jun 19, 2007 4:17 am
- Location: Macedonia
- Contact:
-
- Posts: 83
- Joined: Wed May 23, 2007 6:11 pm
Could we get a link to your 3D CGI art forums? I'd like to see what's going on over there. Thanks.
Btw, the models look very professional. I think your game will do well, even if it does or doesnt go commercial.
What are you actually asking for? Specific programmers for specific tasks? A group of programmers you will organise later? Or a single programmer? You're looking for a programmer for Irrlicht? Graphics related only? Physics aswell? Sound? Separate programmers for those? What do you need???
Best of luck to you with your project.
Btw, the models look very professional. I think your game will do well, even if it does or doesnt go commercial.
What are you actually asking for? Specific programmers for specific tasks? A group of programmers you will organise later? Or a single programmer? You're looking for a programmer for Irrlicht? Graphics related only? Physics aswell? Sound? Separate programmers for those? What do you need???
Best of luck to you with your project.
Guerilla Softworks
New Guerilla Softworks website under construction - http://guerillasoftworks.awardspace.com
New Guerilla Softworks website under construction - http://guerillasoftworks.awardspace.com
-
- Posts: 12
- Joined: Tue Jun 19, 2007 4:17 am
- Location: Macedonia
- Contact:
Of course you can get a link to my forums, but i doubt it will be any use of you. It is in Macedonian language, and all cyrillic. It was open a week ago, so it is quite new. You can find it at www.3dmk.uni.cc
What i am looking is a small (or big, if needed) team of programmers that will take care of all the coding stuff. I have my team of modellers that will take care of the 3ds max and maya stuff, but as far as programming goes, we are not good at it. There are 2 programmers working on the engine at the moment, but they are having a hard time, because it is their first time getting involved in game development. Not to speak about engine coding.
This is why i have decided to ask here, since you people seem to know your product best. I dont know how much programmers could it take to complete this project, and as much as it is required, i am willing to team up with. I understand that every person inside the team means less profit for all others, but that is something we must/will sacrifice, in order to see this project done. After all, if this game is successfully completed, it would benefit the Irrlicht engine itself. I've browsed the net for a while, searching for info on this engine, and i havent seen any game of this magnitude (or i havent looked hard enough) that is powered by Irrlicht. This might as well be the first one. That could add popularity for the engine itself.
From now on, it is your call, gentlemen. Should you have any questions about this project, i will answer them gladly. I sincerely hope we can work together to make this game work.
What i am looking is a small (or big, if needed) team of programmers that will take care of all the coding stuff. I have my team of modellers that will take care of the 3ds max and maya stuff, but as far as programming goes, we are not good at it. There are 2 programmers working on the engine at the moment, but they are having a hard time, because it is their first time getting involved in game development. Not to speak about engine coding.
This is why i have decided to ask here, since you people seem to know your product best. I dont know how much programmers could it take to complete this project, and as much as it is required, i am willing to team up with. I understand that every person inside the team means less profit for all others, but that is something we must/will sacrifice, in order to see this project done. After all, if this game is successfully completed, it would benefit the Irrlicht engine itself. I've browsed the net for a while, searching for info on this engine, and i havent seen any game of this magnitude (or i havent looked hard enough) that is powered by Irrlicht. This might as well be the first one. That could add popularity for the engine itself.
From now on, it is your call, gentlemen. Should you have any questions about this project, i will answer them gladly. I sincerely hope we can work together to make this game work.
I was born with enough middle fingers, I dont need to choose a side!
-
- Posts: 12
- Joined: Tue Jun 19, 2007 4:17 am
- Location: Macedonia
- Contact:
This is all i will leave on the programming team to decide. They should make a compromise between being easy to work with, and being of a reasonable quality. I dont to test the programmers for their knowledge and skills by giving them the most complex components, nor would i be happy if they used the crappiest things.
There are 2 teams involved in this project - a Modeling team (that will do all the 3D modeling, creating the GUI, images etc.) a programming team (which will do the engine, physics and stuff like that). Every team has a separate category in my forum, which is away from public eyes, where they can discuss their work and upload files without the fear of anything getting leaked. Everyone speaks English there. As far as the cooperation going on between the team, it is full. But the programmers know their job, they know what to do, and they will not be interfered by the modelers, and vice-versa. You will never see a modeler say "change your code to this-or-that".
Everything that needs to be changed, be it in the code or the models will be discussed will all members. Everyone's voice counts. The programming team has full freedom to choose to use whatever they like, as long as it works fine. That includes the physics engine, the sounds, everything.
My goal here is to first gather the programmers at once place, and form a team, with a team leader to sort things out. You get to choose the team leader. Then you guys could discuss what components, modules and whatever to use and what not to use. All you need from the modelers is to specifically ask for a model, map, track, anything.
I am saying all this to stress the importance of freedom in this project. There is no one big boss that rules everything. The team itself decides how the project will develop and grow, and how the game will look at the end. Nothing is strict, nothing is final. Whatever both teams decide, that will be done.
If you can work in such a environment , then by all means, go ahead and PM me or post here. I have some badass modelers waiting to whip out their expertise on a project we will all like.
There are 2 teams involved in this project - a Modeling team (that will do all the 3D modeling, creating the GUI, images etc.) a programming team (which will do the engine, physics and stuff like that). Every team has a separate category in my forum, which is away from public eyes, where they can discuss their work and upload files without the fear of anything getting leaked. Everyone speaks English there. As far as the cooperation going on between the team, it is full. But the programmers know their job, they know what to do, and they will not be interfered by the modelers, and vice-versa. You will never see a modeler say "change your code to this-or-that".
Everything that needs to be changed, be it in the code or the models will be discussed will all members. Everyone's voice counts. The programming team has full freedom to choose to use whatever they like, as long as it works fine. That includes the physics engine, the sounds, everything.
My goal here is to first gather the programmers at once place, and form a team, with a team leader to sort things out. You get to choose the team leader. Then you guys could discuss what components, modules and whatever to use and what not to use. All you need from the modelers is to specifically ask for a model, map, track, anything.
I am saying all this to stress the importance of freedom in this project. There is no one big boss that rules everything. The team itself decides how the project will develop and grow, and how the game will look at the end. Nothing is strict, nothing is final. Whatever both teams decide, that will be done.
If you can work in such a environment , then by all means, go ahead and PM me or post here. I have some badass modelers waiting to whip out their expertise on a project we will all like.
I was born with enough middle fingers, I dont need to choose a side!