Humans and Orcs

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
omar shaaban
Posts: 616
Joined: Wed Nov 01, 2006 6:26 pm
Location: Cairo,Egypt
Contact:

Humans and Orcs

Post by omar shaaban »

Humans and Orcs is a strategy rpg where u are a hero and u can buy some solders and try to make an army and destroy the humans :twisted: and help the orc horde!!
u can check the blog for updates an official demo will be released soon!
Humans and Orcs blog
Image
Screen shots(coming soon)
Last edited by omar shaaban on Sat Jul 07, 2007 11:20 pm, edited 4 times in total.
GameDude
Posts: 498
Joined: Thu May 24, 2007 12:24 am

Post by GameDude »

Unusal, but intresting.
BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

Unusual? Can someone say WarCraft :lol:
Anyway good luck man I hope it turns out well in the end..
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
Contact:

Post by vermeer »

I like the idea. And also keeping it simple. the chances to get something playable and fun are better ones.

it'd be fun...

even you can think of start as playable prototype and work from there. Is how mods work, and they're pretty good in calling attention.

Also, nice twist orcs being the good guys ;)
even if they're not handsome and whatever.

(not saying I would really like to see a complex larger project like yours -blindside- being developed, with that good story behind...But I think are both two good ways to do something cool. )

here, this project, for a gameplay start, only need a human model and an orc model. And fun can start...:)
Finally making games again!
http://www.konekogames.com
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
Contact:

Post by vermeer »

(havent tried the alpha, just speaking bout posted idea)
Finally making games again!
http://www.konekogames.com
omar shaaban
Posts: 616
Joined: Wed Nov 01, 2006 6:26 pm
Location: Cairo,Egypt
Contact:

Post by omar shaaban »

vermeer wrote:I like the idea. And also keeping it simple. the chances to get something playable and fun are better ones.

it'd be fun...

even you can think of start as playable prototype and work from there. Is how mods work, and they're pretty good in calling attention.

Also, nice twist orcs being the good guys ;)
even if they're not handsome and whatever.

(not saying I would really like to see a complex larger project like yours -blindside- being developed, with that good story behind...But I think are both two good ways to do something cool. )

here, this project, for a gameplay start, only need a human model and an orc model. And fun can start...:)
thanks all and thanks vermeer .yes i want it simple and fun will not be a huge project because it is my first 3d game!!
dejai
Posts: 522
Joined: Sat Apr 21, 2007 9:00 am

Post by dejai »

Congrats, hehe your really into the orc horde. Good game like it going to download now. Ya if it was playable it would kik. Hey you know why don't you just use some basic meshes, like the dwarf that comes with the engine for the humans and with a little manipulation you could turn that dwarf into a orc :D would take 15 minutes. Good idea like it :D.
Programming Blog: http://www.uberwolf.com
omar shaaban
Posts: 616
Joined: Wed Nov 01, 2006 6:26 pm
Location: Cairo,Egypt
Contact:

Post by omar shaaban »

well this is the first model and the first model with blender so here it is:
it is cartonic :
Image
roxaz
Posts: 575
Joined: Tue Jan 23, 2007 8:35 pm
Location: LT

Post by roxaz »

hehe, orc looks happy :D
greenya
Posts: 1012
Joined: Sun Jan 21, 2007 1:46 pm
Location: Ukraine
Contact:

Post by greenya »

I thought this is human :)
omar shaaban
Posts: 616
Joined: Wed Nov 01, 2006 6:26 pm
Location: Cairo,Egypt
Contact:

Post by omar shaaban »

greenya wrote:I thought this is human :)
:lol: IT IS my first model but after tex it it will be good but i have some problems with texturing it with blender!!!
Hyperion
Posts: 4
Joined: Sat Jun 16, 2007 9:16 am

Post by Hyperion »

I tried your demo, nice work, keep it up ;-)
omar shaaban
Posts: 616
Joined: Wed Nov 01, 2006 6:26 pm
Location: Cairo,Egypt
Contact:

Post by omar shaaban »

Hyperion wrote:I tried your demo, nice work, keep it up ;-)
thanks
omar shaaban
Posts: 616
Joined: Wed Nov 01, 2006 6:26 pm
Location: Cairo,Egypt
Contact:

Post by omar shaaban »

today i learned how to uvmap and made this quick map i know it is very ugly i will make it tomw
anyway here he is:
Image
greenya
Posts: 1012
Joined: Sun Jan 21, 2007 1:46 pm
Location: Ukraine
Contact:

Post by greenya »

Move hands a little top, because there is no shoulders -- now looks like hands growing from stomach.
Post Reply