I can't reproduce the bug
I wrote a simple program wich load the medikit using opengl and it's textured correctly.
So I modified it to load the quake 3 level model and the md2 model of the weapon (animated) and 3 medikits (because in my game there are lots of medikits) and they all are still textured correctly.
However in my game with opengl they aren't textured correctly (in dx9 & dx8 yes)
Also in my game the option menu is not correct in opengl. I load one of its texture in my program, render use draw2DImage and it's showed correctly.
But since with 1.1 AND 1.3 all worked fine in my game and since with dx9 & dx8 the textured is rendered correctly it must be a bug of the engine
(because if in my code there is something wich make the texture showed incorrectly so there is a bug in dx9 that show it correctly )
Sure in my game there are lots of scene node: oct trees, animated, billboard, billboard text scene nodes, "normal" text scene nodes, lights, exc.. but I can't test for every scene node
Help hybrid
