how can I get 3d coordinates (X,Y,Z) from my camera?
btw: I beginn to love Irrlicht
Code: Select all
core::vector3df koordinate=camera->getAbsolutePosition();
swprintf(tmp, 255, L"FPS:%d Polygone:%d X:%d Y:%d Z:%d", fps, polygons,koordinate.X,koordinate.Y,koordinate.Z);