Irrlicht 1.3.1

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
white tiger
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Post by white tiger »

hybrid wrote:Besides the official announcement made by Niko and not by someone else what makes the impression that Niko made less in former versions?
Hey my sentence didn't have offensive aim. At least niko would protest, not you :D
white tiger
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Post by white tiger »

Text scene nodes (addTextSceneNode) still don't work on 1.3.1 on dx, ogl and sotware 2, I switched to billboard text scene nodes wich work. However you should fix this bug

Another bug is the ogl texture bug. Here are a screenshot, opengl (wrong)

Image

and directx (right)

Image

Worked fine on ogl and dx on 1.1

also the billboard scene nodes texture is bugged on ogl
Last edited by white tiger on Fri Jun 22, 2007 10:09 am, edited 2 times in total.
GameDude
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Post by GameDude »

Why does DirectX look better, also its good to see another release.
Xaron
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Post by Xaron »

Thanks for the new release!

I like the way you changed matrix4 to use a template parameter as I use double matrices. But at the moment your changes are completely useless. Why does methods like setTranslation() expect always a vector3df? It should be vector3d<T>, too.

Regards - Xaron
hybrid
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Post by hybrid »

Yes, I only started to transform it. I wasn't sure which interfaces are desired. But I guess you're right, most parameters should become templated.
Xaron
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Post by Xaron »

Thank you, hybrid! :)

Regards - Xaron
dejai
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Post by dejai »

:D Interesting whats been added
Programming Blog: http://www.uberwolf.com
hybrid
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Post by hybrid »

I split the quaternion discussion into a new bug report.
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