I'm working on a Cal3d SceneNode and have come to a problem I don't completely understand.
the following screenshot should show a paladin wallking around.
notice the jitter on the skin? it seems that the triangles are drawn the wrong way (wrong rotation or something).
if i view the same paladin in the modelviewer provided with cal3d there's no problem
i'am using opengl in irrlicht and in the cal3d modelviewer but irrlicht seems to configure something that shuffels the vertex order?
eric (an irrlicht user) had the idea that it might have something to do with different coordinate systems - left-handed vs. right-handed. but i don't know where/how i can circumvent this.
if anyone has any idea where i could start looking for the error please let me know, i don't have any clue where i should start searching
thanks
tom