Chernobyl Shaders - converting all shaders to Cg in work...
Chernobyl Shaders - converting all shaders to Cg in work...
Hi:) I start work on special shaders pack (in this time only opengl) "Chernobyl Shaders" for Irrlicht. I have add this shader:
Plastic in GLSL and HLSL - Done
Glittering - Done
Dust - In work...
Per-Pixel Point Light - Done
Per-Pixel Spot Light - In work...
Per-Pixel Point Directional Light - In work...
Shadow Volume - In work...
Shadow Mapping - In work...
Soft Shadow - In work...
Fur - In work...
Motion Blur - In work...
Glass - In work...
Fire - In work...
HDR - In work...
Eroded - Done
Depth of Field - In work...
NormalMapping - In work...
MultiPass (for mix effect from all shaders:)) - Done
Multi Light above 8 - Done
TechDemo smilar to Unified lighting and Shadowing from Doom 3
All shaders use Pixel Shader 1.1 and sometimes 2.0
Plastic in GLSL and HLSL - Done
Glittering - Done
Dust - In work...
Per-Pixel Point Light - Done
Per-Pixel Spot Light - In work...
Per-Pixel Point Directional Light - In work...
Shadow Volume - In work...
Shadow Mapping - In work...
Soft Shadow - In work...
Fur - In work...
Motion Blur - In work...
Glass - In work...
Fire - In work...
HDR - In work...
Eroded - Done
Depth of Field - In work...
NormalMapping - In work...
MultiPass (for mix effect from all shaders:)) - Done
Multi Light above 8 - Done
TechDemo smilar to Unified lighting and Shadowing from Doom 3
All shaders use Pixel Shader 1.1 and sometimes 2.0
Last edited by Nadro on Mon Sep 03, 2007 1:00 pm, edited 6 times in total.
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Yes links and screenshots!
I really need to update my hardware. No shader support atm unfortunatly, pisses me off.
I really need to update my hardware. No shader support atm unfortunatly, pisses me off.
Guerilla Softworks
New Guerilla Softworks website under construction - http://guerillasoftworks.awardspace.com
New Guerilla Softworks website under construction - http://guerillasoftworks.awardspace.com
OK I add archive with 3 effects (all based on example from render monkey. I can't add all Lighting in binary because I don't clean compilation, so I add application with point light tomorrow, but now I can add screen:)
PS. (~5 projects I have from ATI Render Monkey (onle the best, usefull in Irrlicht Engine), but all others shaders eg Light with Multipass etc. are shaders design by Me )
This is 3 examples:
http://rapidshare.com/files/38691306/Ch ... s.rar.html
And this is screen with multi pass using point light:
with Plastic:
with Glittering:
with Eroded:
On this day it's all:)
PS. (~5 projects I have from ATI Render Monkey (onle the best, usefull in Irrlicht Engine), but all others shaders eg Light with Multipass etc. are shaders design by Me )
This is 3 examples:
http://rapidshare.com/files/38691306/Ch ... s.rar.html
And this is screen with multi pass using point light:
with Plastic:
with Glittering:
with Eroded:
On this day it's all:)
Last edited by Nadro on Fri Jun 22, 2007 12:30 pm, edited 1 time in total.
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- Joined: Wed May 23, 2007 6:11 pm
Very nice.
Im wondering how possible would it be to animate the errosion?
Im wondering how possible would it be to animate the errosion?
Guerilla Softworks
New Guerilla Softworks website under construction - http://guerillasoftworks.awardspace.com
New Guerilla Softworks website under construction - http://guerillasoftworks.awardspace.com
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- Joined: Tue Mar 20, 2007 8:30 am
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you rocks!
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
I done multi lighting using 5 passes (4 calculation on 1 pass). Of course Lighting shader is Alpha version and on this time is slow In demo You Can see 13 per pixel point light (I select red circles 9 lights on the screen) and lighting room and two dwarfs. You can download demo from:
http://rapidshare.com/files/39444062/Ch ... g.rar.html
I'm waiting for comments:)
http://rapidshare.com/files/39444062/Ch ... g.rar.html
I'm waiting for comments:)
Hey since you are good at GLSL can you convert my shadow mapping shaders from HLSL to GLSL please? I will release my own shader pack very soon in HLSL so we can work together to provide solutions for both drivers.
PS: Irrlicht already has Shadow Volumes thats what stencil shadows are...But maybe it is faster in a shader?
PS: Irrlicht already has Shadow Volumes thats what stencil shadows are...But maybe it is faster in a shader?
OK I can convert Your shader:) Yes, Irrlicht stencil shadows are very slow, so I write shadow volume in GLSL shader because will be very faster:) and Irrlicht shadow has got artefact in my Radeon 9550, because node from put shadow have this shadow on Your mesh :/ I planned create shadow similar to stencil shadow volumes from Doom 3:) Yes we must add shader support for both drivers:)
Last edited by Nadro on Wed Jun 27, 2007 2:25 pm, edited 2 times in total.