and i have a question for you.
Since i have a lot of objects and characters which are very detailed,
i can't render everything in the game loop since it gets too slow.
I'm wondering if i can do something like in Resident Evil series of games
where all background (that can't be picked up destroyed etc.) is prerendered.
I'm doing my geometry in 3ds max, and it's easy to prerender it from the camera view that i'll be using in game.But how do i do collision with my 'map' in this case, or this can only be done by japanese coders
![Smile :)](./images/smilies/icon_smile.gif)
How to make for example prerendered desk in front of character sometimes and sometimes behind,
depending on the char's position ?
I know it's MUCH easier doing this in 3d, but if you have any clues
how to accomplish this in irrlicht shout it out. Thanks.