Hi guys.
I have a problem which i hope you can help me with. I'm have a game development project going on and my team and i decided we were going to do a racing game. I'm in charge of level design and now i've hit a majoy roadblock.
i'm cant texture my level.
Modelling the level is fine, i followed this tutorial to model a usable race track. The problem is texturing. Everything seems fine in Blender when i went according to tutorial, but coding wise i don't see how i can implement it in Irrlicht. I have completely no idea how to texture something as large as a game level (you see, we were only thought UV texturing, and it seems ridiculous UV a level). What i need to learn is how to tile the textures into the level, like Anorasi and H-Craft (the 2 racers on the front page) does it.
I know a few of you would suggest i delve deeper into C++, but i really have no time, at least not if i want to meet the deadline for this school project.
Please help, and thanks in advance.
[what a long post!]