Irrlicht Engine version 1.0
Darwin Kernel Version 8.9.0: Thu Feb 22 20:54:07 PST 2007; root:xnu-792.17.14~1/RELEASE_PPC
Using renderer: OpenGL 1.5
OpenGL driver version is 1.2 or better.
Multittexturing active.
Loaded texture: #DefaultFont
[b]Could not load mesh, because file could not be opened.: pdmq3paper2.bsp[/b]
This is my code, which is directly from the Quake 3 tutorial on the irrlicht page:
Irrlicht Engine version 1.0
Darwin Kernel Version 8.9.0: Thu Feb 22 20:54:07 PST 2007; root:xnu-792.17.14~1/RELEASE_PPC
Using renderer: OpenGL 1.5
OpenGL driver version is 1.2 or better.
Multittexturing active.
Loaded texture: #DefaultFont
[b]Could not load mesh, because file could not be opened.: pdmq3paper2.bsp[/b]
This is my code, which is directly from the Quake 3 tutorial on the irrlicht page:
It's all there. When I swap in the default pk3 file included with the Irrlicht distribution, that works. I'm sorry I didn't think to do that earlier, but I'm still unsure what the problem is. I can't figure out why one would work and two others won't.