Hello for all
I am starting in Irrlicht and have a little problem.
I am using a directx file to load my model.
So, I want changing some mesh pieces, for example, the arm or the head.
How can I do it?
Is it possible in Irrlicht?
Thakns a lot
Real-time bone modification
-
- Posts: 14
- Joined: Fri May 18, 2007 12:09 am
- Contact:
-
- Posts: 14
- Joined: Fri May 18, 2007 12:09 am
- Contact:
-
- Admin
- Posts: 14143
- Joined: Wed Apr 19, 2006 9:20 pm
- Location: Oldenburg(Oldb), Germany
- Contact:
Do you want to move the parts, or do you really want to modify the vertices and faces? Modifications of the underlying mesh should be done in a 3d modelling tool. For movement you need access to the joints of the skeleton. This is possible with an extension (Acki's bone extension) or with the new animation system, which is still in testing phase, though. Try to search with the search button for these two things.
-
- Posts: 14
- Joined: Fri May 18, 2007 12:09 am
- Contact:
Hello Hybrid
Thank you for your attention
I want move the bones and the mesh joined to its. That is, something like a animation in real time instead of only play animations made a prior.
I found the Ackis extension but it doesn't work with the actual Irrlicht version.
Is there any date for a new version of irrlicht with new system of animation?
Will be this feature in this new version?
Thanks a lot
Diego
Thank you for your attention
I want move the bones and the mesh joined to its. That is, something like a animation in real time instead of only play animations made a prior.
I found the Ackis extension but it doesn't work with the actual Irrlicht version.
Is there any date for a new version of irrlicht with new system of animation?
Will be this feature in this new version?
Thanks a lot
Diego