Infos: Irrlicht 1.1, NewtonDynamics 1.53
#1: I followed the shader-tutorial step by step and everything works fine, except one thing. If my ball stands still and I move my cam around it, I don't see the shader effect, because it's always behind the sphere. Shouldn't it always be on the same position on the sphere(like in the shader tut)? When the ball is moving I can see the effect, but it seems that iit always tries to behind the sphere again, but it's too slow.

#2: You see the big squares on the ball? Why does is it rendered so rough. in the shader tutorial it looks much smoother.
#3: What's about the nVIDIA shaders(http://developer.download.nvidia.com/sh ... brary.html)? Do I can use them? If yes, can anyone tell me how?
I tried to use the plastic shader, but my pogram says it cannot find ther vertexMain and pixelMain(or something like that
Hope you understand my problems. If anything is not clear just ask me
