Infos: Irrlicht 1.1, NewtonDynamics 1.53
#1: I followed the shader-tutorial step by step and everything works fine, except one thing. If my ball stands still and I move my cam around it, I don't see the shader effect, because it's always behind the sphere. Shouldn't it always be on the same position on the sphere(like in the shader tut)? When the ball is moving I can see the effect, but it seems that iit always tries to behind the sphere again, but it's too slow.
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#2: You see the big squares on the ball? Why does is it rendered so rough. in the shader tutorial it looks much smoother.
#3: What's about the nVIDIA shaders(http://developer.download.nvidia.com/sh ... brary.html)? Do I can use them? If yes, can anyone tell me how?
I tried to use the plastic shader, but my pogram says it cannot find ther vertexMain and pixelMain(or something like that
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Hope you understand my problems. If anything is not clear just ask me
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