I've asked for help before but I couldn't manage to do it.
What I need is a sprite effect using normal mapping. The effect can be explained and seen in this sample:
http://creators.xna.com/Headlines/devel ... ample.aspx
It uses Xna, if you don't want to install it, here's an avi I made of it:
effect uses Xvid codec
So I want this implemented in Irrlicht. If you provide me with a complete solution for this, I'm willing to pay money for it.
Sprite effect needed
Is that simply a normal-mapped billboard sprite?
It should be pretty easy to edit CBillboardSceneNode.cpp to use the EVT_TANGENTS vertex type and use the built-in bump/parallax map shader to get this effect. In fact, we should probably add a setVertexType method to IBillboardSceneNode for this purpose (and for lightmaps/detailmaps of course)
It should be pretty easy to edit CBillboardSceneNode.cpp to use the EVT_TANGENTS vertex type and use the built-in bump/parallax map shader to get this effect. In fact, we should probably add a setVertexType method to IBillboardSceneNode for this purpose (and for lightmaps/detailmaps of course)
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MolokoTheMole
- Posts: 109
- Joined: Tue Jan 09, 2007 1:18 pm
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MolokoTheMole
- Posts: 109
- Joined: Tue Jan 09, 2007 1:18 pm
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MolokoTheMole
- Posts: 109
- Joined: Tue Jan 09, 2007 1:18 pm