My mesh model has no shade.
It looks like no lighting(all polygon's blightness is equal)
code is below.
IAnimatedMeshSceneNode* node;
node = g_sceneMng->addAnimatedMeshSceneNode(
g_sceneMng->getMesh(meshname.c_str()), NULL, id, pos);
node->setMaterialTexture(0, g_driver->getTexture(texname.c_str()));
g_sceneMng->addLightSceneNode(
0, core::vector3df(0,500,0), video::SColorf(0.8f, 0.75f, 0.65f), 600.0f);
Help me!