Shadow Map Demo - New RTS shadow demo!
if i stand next to the models, the shadow is realy nice, when i fly away and look back there are some strange side effects at the edge of the shadow texture, although the shadow itself looks ok.
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Yep, same thing here. It looks really nice up close though, about 15 - 25 frames on my laptop. Just curious, is there any way of turning the detail down, like less filtering and a lower-res shadow map so it runs better? It could just be my slow video card thoughstrong99 wrote:if i stand next to the models, the shadow is realy nice, when i fly away and look back there are some strange side effects at the edge of the shadow texture, although the shadow itself looks ok.
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Sorry I disabled the options to turn the detail down in that demo, but it very easy to do through code.
About the artifacts, yeah that happens, i think it is not the fault of the shadows but the LOD on the irrlicht terrain, when it changes when you get far away it maybe begins to distort the shadows..I am going to try to disable it and see the results.
About the artifacts, yeah that happens, i think it is not the fault of the shadows but the LOD on the irrlicht terrain, when it changes when you get far away it maybe begins to distort the shadows..I am going to try to disable it and see the results.
omg the new demo is cool! *salute*
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Blindside, i cant get to you much on irc but we can scrap that special 3 component method since irrlicht already suppourts 24 bits depth maps (just found that out today in the source), also rember thos artifacts with my method i think its because of i forgot to prespective divide in stage 1 (z/w).
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If you want modern rendering techniques learn how to make them or go to the engine next door =p
If you want modern rendering techniques learn how to make them or go to the engine next door =p
Nah if you forgot that im sure we would of had much worse results. Could you pm/irc me some info on how to use those depth maps? Ill have a look through the API doc myself sometime.omaremad wrote:Blindside, i cant get to you much on irc but we can scrap that special 3 component method since irrlicht already suppourts 24 bits depth maps (just found that out today in the source), also rember thos artifacts with my method i think its because of i forgot to prespective divide in stage 1 (z/w).
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is good done, but in a far distance there are some visualizzation problems [i see black square whit the shadows...]
is good done, but in a far distance there are some visualizzation problems [i see black square whit the shadows...]
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