great!
i'll adjust my game to work with your wrapper,
thankk yaouu
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maybe a 'shadow only' option so that models can receive shadow but still be lightmapped i.e. levels.BlindSide wrote:Do you use lightmaps with your game? I will need to add lightmap support.. Currently only materials SOLID and DETAIL_MAP recieve shadows.
This could be done by multiplying a 'shadow pass' by the color pass. white = clear, black = in shadow.
pushpork
Not realy sure, Ive only been using it for terrain mostly.
For indoor maps I am actually working on a new point light method that doesnt require cubemaps (Which irrlicht doesn't have.)
For the wrapper it was already released look for it somewhere "BlindSide's HLSL Shader Pack" or something.
Cheers
For indoor maps I am actually working on a new point light method that doesnt require cubemaps (Which irrlicht doesn't have.)
For the wrapper it was already released look for it somewhere "BlindSide's HLSL Shader Pack" or something.
Cheers
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