Bullet best function for moving eg. humans
Bullet best function for moving eg. humans
What is the best function for moving eg. People in Bullet Engine? applyImpulse, setForce etc. ?
I don't know how Bullet works, but this might help you.
this is the essence of this post on the newton forum:
this is the essence of this post on the newton forum:
Code: Select all
force = ( desiredVelocity - currentVelocity ) * mass
addForce ( force / updateStepSpeed )
Yes you can. Bullet has an "applyForce" function.
ShadowMapping for Irrlicht!: Get it here
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Hey I recommend to use the framework from the Irrlicht Bullet Demo, it is very well made. (Also remember to apply the fix by omaremad at the end, and if you are using msvc there are some small errors to fix as they pop up for the iterators and things (There is also a triangle mesh cast or something).)
Here it is: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=17910
Here it is: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=17910
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net