How to deal with collision-detection with two nodes?

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
catsunny
Posts: 3
Joined: Thu Jul 26, 2007 7:12 am

How to deal with collision-detection with two nodes?

Post by catsunny »

I have got a camera, and two nodes created from two mesh files(a.3ds and b.3ds). I wonder if there is a way to do auto collision-detection using CreateCollisionResponseAnimator() with these two nodes. I know I can create two animators and attach them to a camera. but I do want a single animator to cop with all the nodes, is there any way? Could any one help?
Thanks a lot. (forgiving my poor English)
Cear
Posts: 45
Joined: Wed Jul 18, 2007 9:31 pm

Post by Cear »

see what i mean. its obvious and of high demans. we new lichters need a meta triangle selector tutorial.



run a search for Meta Triangle Selector on all forums and hope to got soemone helps you.

chances are they will. but other people code differnent than oter people. its not always easy to understand a strangers way.
Cear
Posts: 45
Joined: Wed Jul 18, 2007 9:31 pm

Post by Cear »

PS



look at my post below this one, i would like to stop walking thru houses please.
catsunny
Posts: 3
Joined: Thu Jul 26, 2007 7:12 am

Re:

Post by catsunny »

I am done working with it. It seemed that MetaTriangleSelector worked very well. The screen no longs flashes.
Thank you very much.
Post Reply