Would the complexity be based on the number of faces, or the number of vertices that the model has? [tri vs quad] I'm guessing an okay number of vertices would be 1000 verts. Am I anywhere near the ans?
Another qn: If I want my character to have interchangable outfits, do I switch outfit meshes in-game and try to attach it to the parent body, or do is it simpler to switch an entirely new character mesh altogether?
EDIT: The 2nd question, I decided it'll be better if I try parenting meshes to fixed locations on other meshes myself first.
Thanks in advance.