I am adding a shelf model like 9000 times in a warehouse witha loop. This model does not move and is just stationary. I am currently using the following to load this model. Is this the most optimized way to load a model that is static and never moves? I am created an animated mesh then added an animated mesh node
Yes, currently animatedmesh and mesh are basically handled the same. You can avoid a little overhead by just choosing the first Mesh and add it to a MeshSceneNode via node = smgr.AddMeshSceneNode(mesh.getMesh(0));