Export map from 3DS Max?

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Jolly Joker
Posts: 23
Joined: Fri Jul 13, 2007 6:08 pm

Export map from 3DS Max?

Post by Jolly Joker »

This may be a stupid question, but I'm having trouble exporting map from 3DS Max.
My friend has created a map, he exported it to .3ds and sent to me. When I try to load the map to my program (using irrlicht) it displays nothing.

Even when he sends me the .max file, I opened and export the file to .x, .3ds but I still can't load them to my program.

I'm totally noob in this step, if possible, please post some tutorials (steps to export ready-to-use maps from 3DS Max) :oops:

For more details: When I open the .max file in 3DS Max, some dialogs pop up say that vrender.dlr is missing (my friend uses Vray) but I ignored those dialogs, the map is displayed in 3DS Max without problem.

P/S: I tried exporting to B3D using B3D Pipeline Exporter, when I click Preview from the export dialog, it throws some error like "abc has invalid material", this may be the problem, I think. So if this is the problem, which material will be valid to use?
Jolly Joker
Posts: 23
Joined: Fri Jul 13, 2007 6:08 pm

Post by Jolly Joker »

Well if the problem is too complicated, let me ask another question. I just want to know what are the steps to create and export a map from 3DS Max for use with Irrlicht?
joshua1091
Posts: 23
Joined: Thu Aug 09, 2007 5:16 pm

same kind of doubt......

Post by joshua1091 »

hi i just got a gta map from a site ....it was in 3ds max format i converted it to obj....
and here is the problem
-is it possible to load max files using irrlicht
-i tried to load the obj file.
-the first time it said there were too many triangles/vertices(something like that)
-the other time there was no errors shown but i could not see anything

i used the 08.SpecialFX example in the examples folder to do all this..any way the dwarf,fire,waterand the spot light node was visible the second time

is there any procedure i have to follow to load large maps....i even tried including it as octtree scene node....but nothing worked
hybrid
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Post by hybrid »

There's a feature list on the Irrlicht page with all formats supported. But for short: No .max support, .obj is supported. In case you have too many triangles you either have to reduce your mesh or put the parts into different material groups. Did you define any materials?
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