TechDemo

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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eatmyfeat
Posts: 2
Joined: Sun May 16, 2004 2:26 am

TechDemo

Post by eatmyfeat »

I looked at the person models and am wondering just how old technology is in the gam eto produce such low quality almost 2D appearing models?
They look horrible. Why is that? Especialy in the techdemo, that running girl looks somewhat 2D, just looks horrible compared to what I've seen from other engines.
-JT
Phreak
Posts: 25
Joined: Mon May 10, 2004 2:01 pm

Post by Phreak »

LOL.

Have you tried re-programming the techdemo to include a different model? I've got demon models all over the place and they are perfect! Just open the model of the girl in a model viewing program, there will be no difference.

Phreak
If you don't succeed, redefine success!
guest_vermeer

Post by guest_vermeer »

- quality of the artist (almost never high for free projects)

- quality of the model given away by some artist (it may be one his/her worst models)

- format used. MD2 produces bad shading, vertices trembling, wrong deformations.A limit of the format itself; yet though is added as many artists do output yet as md2 format...

-just the model is a free sample downloaded somewhere...this tend to be horrible.Again, not coder's fault...

As u see, nothing related to the engine...
Unless engine does not make lighting, or has a limit for colors in textures, there should be no other reason...

BTW, if u judge an engine by the quality of the art, you're doing wrong. Is a totally separate thing; depends only on the artist that gave art to the engine coder, exclusively.
eatmyfeat
Posts: 2
Joined: Sun May 16, 2004 2:26 am

Post by eatmyfeat »

Well I didn' t make my judgement until I got some replies to this thread, thankyou. I may use this engine afterall... but facing the delima of having to write a terrain former :-(, the one that Irlicht has atm is not optimized and has no LOD which I need, and I cant assume that will be finished anytime soon (6 months).
-JT
guest1

Post by guest1 »

not that hard man. TONS of tutorials on this subject online, and irrlicht's vertex and polygon manipulation is pretty simple as well, so it shouldn't be too hard.
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