Hey the X-Platform shader pack has changed its name to XEffects, and is now using the "Irrlicht Engine License". There has been a major internal overhaul, and almost everything but the easy to use interface has changed. The interior code has been fully revamped and cleaned out, and the shaders have been redone so that you only require a small amount of shader code to achieve the same thing. The shaders are more powerful and accurate now also, supporting more accurate methods of calculating the shadows so that complex interior scenes are possible, and a bigger filtering kernal (Up to 16 samples, yes performance is still ok even on my 6200).
Update: New version with revamped interface and post-processing support. It can layer post processing effects for you using double-buffering, all you do is add the material.
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Enough with the "jibber jabber", lets "get some nuts"
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Nuff' said, help yourselves:
http://irrlichtirc.g0dsoft.com/BlindSide/XEffects.zip
Cheers
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