Just a newbie question

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Korrun
Posts: 2
Joined: Sat Sep 01, 2007 2:50 am

Just a newbie question

Post by Korrun »

:lol: i want to know what kinds of games can you make with this?
like can it make rts, rpg, fps or all?
ohwell i also want to know if i made an rpg would i be able to make it use skills like fireball for a mage skills then have like different classes with different skill or something? im just looking into making a game but im
more interested in making an rts but if i can't this seems ok if i can
make different classes with defferent skills
caracal
Posts: 3
Joined: Thu Aug 30, 2007 12:00 am

Post by caracal »

You can make any game you can think of with irrlicht but your going to need the skills or
know someone who has the skills to help you.

You will need:

Programming
Artistic
Musical
& Math skills

Learn how to program first my personal favorites are "C++ & Lua" then you will need to know
Vector & Matrix Algebra once you know both of those find a 3D modeling and animation application i use "Blender" learn how to use it and in your spare time while your learning these things practice drawing i use "gimp" and learn how to play a synthesizer for your music.

Good luck & have fun.
Korrun
Posts: 2
Joined: Sat Sep 01, 2007 2:50 am

Post by Korrun »

well i have been using a modeler called albatross3d its really easy to use and understand and easy to use.
the only thing is i just might need to know where i can find some kind of
thing that tells you what you may need to learn before i start using everything but i still think i may be able to make a game in atleast a years time by myself because i have made most of the creatures.
one thing if i use like any modeler how do i change it so that it works with this programm
caracal
Posts: 3
Joined: Thu Aug 30, 2007 12:00 am

Post by caracal »

You need to save"export" the model in a format that irrlicht supports.

* 3D Studio meshes (.3ds)
* B3D files (.b3d)
* Alias Wavefront Maya (.obj)
* Cartography shop 4 (.csm)
* COLLADA (.xml, .dae)
* DeleD (.dmf)
* FSRad oct (.oct)
* Irrlicht scenes (.irr)
* Microsoft DirectX (.x) (binary & text)
* Milkshape (.ms3d)
* My3DTools 3 (.my3D)
* OGRE meshes (.mesh)
* Pulsar LMTools (.lmts)
* Quake 3 levels (.bsp)
* Quake 2 models (.md2)

In addition, there are exporters for popular 3D packages (Blender, 3DSMax, Gile[s], ..) included in the SDK.

But you need to be careful because not all modelers save the way others do and you need to choose a model format that supports animation if you want your model to load into irrlicht and play its animation that is if you decided to animate it.

Well first off go here to learn c++
http://www.cprogramming.com/tutorial.html#c++tutorial

And read the Learning to Program in C++ section if you have any questions you can ask them in the forums.

http://cboard.cprogramming.com/

Then you will want to come back here and read the http://irrlicht.sourceforge.net/tutorials.html <-- irrlicht tutorials the first one will show you how to load a Quake 2 model and print text to the screen.

But seriously if you plan on building a game with irrlicht your going to need to know how to program.
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