Dunno if this is the right place but tought ill throw a bone in here ...
Neotoma and i are the Maintainers of the PurebasicIrrlichtWrapper( which currently uses Irrlicht 1.2 since Niko beats us in Speed of Releases ...
But still wanted to show a little Game Demo using PureBasic with Irrlicht ( Made as Example for the Wrapper ). Its not yet all Bulletproof but shows theres yet another Irrlicht Featured Language out there.
Thanks go to:
Nikolaus Gebhardt for his wonderful Engine's ( The Levelchangesound expresses my Feeling about Irrlicht *g* )
Frank Dodd for the wonderful base we build the PBIW on.
Michael Taupitz who got me involved and hooked in this Project.
Dirk Hoeschen for Wizzard of Oz ( Great Example btw ! Which this is based on ).
Feautres:
- 4 Levels
- CPU gentle coding
- irrLicht for 3D Graphics
- irrKlang for 3D Sound
Known Limitations:
- Works with OpenGL-Renderer only for now ( as i messed up with the Material definitions of the Models)
- No Skin on the Playfield ( feel free ... i suck at texturing )
- Code isnt as clean as i would like it to be ( not yet anyway )
Screenshot:

AMD Athlon 650 Mhz / ATI Radeon 7500 64 MB ( See what i mean about CPU-gentle =p )

Download ( Binary, Data + Sources )
>>> DOWNLOAD <<<
Its surely not impressive but still have fun doing a Round or 2 while lunchbreak ( Or after a particulairy angry customer/supportphone *g* )
Cheers,
Thalius