Code: Select all
effect->setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA);result blackgound still can see in game
but i use in ParticleSystemSceneNode
Code: Select all
effect->setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA)result blackgound black is removed ( same in example special effect )
why different
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Vaporizer Review

