Hi I just want to create a list of what Irrlicht can do so everyone can look here and see if there is support or you have to build it yourself. So I will start out with a question and everyone else that knows can answer back.
Does Irrlicht have support for?
1. Multitexturing (single or multipass)
2. Mirrors
3. Specmaps
4. Bump maps
5. multi texture animations (like water surfaces)
6. Env maps
7. Volumetric effects
8. What type of terrain can be read?
9. LOD
10 Shaders
That's what I can think of right now we can probably add a lot to this list. Answer should if possible be linked to a post that has some kind of implementation discussion.
Thanks
Joachim
What can Irrlicht do?
as I know it does not support bump maps.
But there is a feateure list: http://irrlicht.sourceforge.net/features.html
may be it is useful to take that list to complete yours.
But there is a feateure list: http://irrlicht.sourceforge.net/features.html
may be it is useful to take that list to complete yours.
You could also read these two pages:
http://irrlicht.sourceforge.net/features.html
http://irrlicht.sourceforge.net/development.html
http://irrlicht.sourceforge.net/features.html
http://irrlicht.sourceforge.net/development.html
Crud, how do I do this again?
1. Multitexturing (single or multipass): Yes.
2. Mirrors: No.
3. Specmaps: No.
4. Bump maps: Not yet.
5. multi texture animations (like water surfaces): Yes.
6. Env maps: It supports spherical and planar mapping, i think it will support cube mapping soon.
7. Volumetric effects: No.
8. What type of terrain can be read?: Generates terrains from heightmaps.
9. LOD: In the works.
10. Shaders: Not yet.
2. Mirrors: No.
3. Specmaps: No.
4. Bump maps: Not yet.
5. multi texture animations (like water surfaces): Yes.
6. Env maps: It supports spherical and planar mapping, i think it will support cube mapping soon.
7. Volumetric effects: No.
8. What type of terrain can be read?: Generates terrains from heightmaps.
9. LOD: In the works.
10. Shaders: Not yet.
specular maps. Is like a greyscale bitmap (like bump one etc) .I used to do it with Deep Paint3d, as it allows to paint in real time. But usually is better tweak in something like adobe.
basicly, in that greyscale map, what is black wont produce shinings, what is white will produce bright shinings.helps to give sensation of volume. Well combined with bumps actually rocks. Even more with Normal maps, but combining all ingame, I don't trust many engines are able out there, other than the high $$$ ones...is a map loaded over the actual texture UVs, so u needda make it coincident with the difuse map texture. But is a different bitmap.
basicly, in that greyscale map, what is black wont produce shinings, what is white will produce bright shinings.helps to give sensation of volume. Well combined with bumps actually rocks. Even more with Normal maps, but combining all ingame, I don't trust many engines are able out there, other than the high $$$ ones...is a map loaded over the actual texture UVs, so u needda make it coincident with the difuse map texture. But is a different bitmap.
Finally making games again!
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