NOTE: PLEASE READ THE ENCLOSED README.TXT FILE AND ENSURE YOU HAVE THE REQUIRED SOUND AND GRAPHICS DRIVERS!
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From the readme.txt file:
Game Engine Demo (Driving Simulation)
=====================================
** NOTE: This demo requires both OpenAL and DirectX drivers. See below for details. **
License
=======
Game Engine Demo
Copyright (C) 2007 Keith Harrison
This software is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.
Description
===========
Email : sio2 'at' users.sourceforge.net
Website : http://sio2.g0dsoft.com
This is the initial release of my closed-source game engine. It is an "alpha" release and, as such, is Work In Progress. The game engine comprises the following components: 3D rendering (via the IrrSpintz 3D engine), physics (Newton Dynamics), sound (OpenAL) and user-definable controls.
This version of the game engine implements a driving simulator.
Usage
=====
Escape key toggles menu window on/off.
The Menu Window comprises the following sections:-
Game:
Select scene then click "Load". Click "Exit" to quit demo.
Controls:
To redefine a key click on it then press new key or mouse button. Click Reset to revert all keys to default assignments.
Graphics:
Graphics card settings. Disable shadows for more performance. NOTE: settings are applied when game is restarted.
Sound:
Use slider to alter Master Sound volume.
This is a driving simuation. Load a scene and then drive the vehicle around the course. To load a different scene bring up the menu (Escape key) and select a scene to load. Note that the SUV vehicle is prone to a little oversteer and may require some skill to control at speed!
Sample scenes are:
1) a racetrack. Someone appears to have left some items on the track...
2) rough terrain
3) a "driving school" type yard with cones to drive around and ramps to jump the car. See if you can get it on two wheels!
If the vehicle gets stuck you can press R (default key) to put the vehicle back on its wheels. If you get really stuck then bring up the Menu window (Escape key) and reload the scene.
The viewing distance behind the vehicle can be altered between near, mid and far using the V key. Left and Right side views are via Q and E (held down). Rear view is via the middle mouse button or by pressing Q (View Left) and E (View Right ) simultaneously.
Requirements
============
OS:
Windows XP/Vista.
Drivers:
Latest DirectX 9 drivers (August 2007 or later) [www.microsoft.com/directx].
Latest video drivers for your DirectX9 graphics hardware [from your HW vendor].
OpenAL Sound drivers [available to download from http://www.sio2.g0dsoft.com]
Graphics hardware with support for:
DirectX 9
Sound hardware with support for:
OpenAL (cross platform 3D audio),
EAX (optional)
Notes
=====
1. This demo may require the Visual Studio 2005 Redistributable Files installed on your machine. These can be obtained from http://www.sio2.g0dsoft.com in the "Misc" section of "Downloads" or from the Microsoft web site.
2. This is an initial release. Further releases will include enhanced functionality.
3. Automatic gear changes use a simple model and may change too frequently.
4. Nitro (nitrous oxide injection booster) is not yet implemented.
Credits
=======
1. IrrSpintz 3D Engine : http://irrspintz.sourceforge.net
2. Physics by Newton Dynamics library: www.newtondynamics.com
3. IrrEdit (scene editor): http://www.ambiera.com/irredit
4. OpenAL (Open Audio Library): http://www.openal.org
5. IrrNewt (Irrlicht to Newton wrapper) converted to IrrSpintz.
6. Racetrack: Public Domain; Author - Bruce (SuPeRTaRD) Hall ~ brgpug@ev1.net
7. Notice: The Irrlicht 3D Engine is based in part on the work of the Independent JPEG Group, the zlib, and libpng.