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IAnimatedMeshSceneNode*node=smgr->addAnimatedMeshSceneNode(mesh,0,-1,vector3df(0,0,0),vector3df(0,0,0),vector3df(.5,.5,.5),false);
IBoneSceneNode*bone=node->getJointNode("joint2");
node->setMaterialTexture(0,driver->getTexture("../../media/wall.jpg"));
node->getMaterial(0).DiffuseColor.set(255,0,0,200);
node->setMaterialFlag(EMF_LIGHTING,false);
matrix4 mat;
mat.setRotationDegrees(vector3df(50,60,70));
bone->setAbsoluteTransformation(mat);
please help thanks!