(C++) HOW TO: use .irr scene + a game manager Class

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Zenon
Posts: 3
Joined: Thu Oct 11, 2007 7:47 am

Post by Zenon »

thanks that works; next time i should open my eyes and read precisely first; sry
elturko
Posts: 2
Joined: Fri Mar 10, 2006 2:26 pm

Re: (C++) HOW TO: use .irr scene + a game manager Class

Post by elturko »

Excellent!BRAVO!!!DEL CARAJO!!!
WHATEVER YOU WANT!!!
Thanks for this cool,short and clear guide on how to use .irr files in a OO game structure.
Noobies like me really apreciate things like this one...I´m mostly modeler &
c++ could be a really painfull experience.

Keep the good work.
klikmaster
Posts: 40
Joined: Mon Sep 11, 2006 1:06 pm

Post by klikmaster »

In my own code I have a GameCore class, but my Game class inherits from it rather than creating the object within it.. would either of these ways be substantially better?
~IRRLICHT ROX MY SOX~
alexey_e_s
Posts: 1
Joined: Tue Jun 17, 2008 5:58 pm

Thanks a lot!!!

Post by alexey_e_s »

Very helpful. Great how-to.

Thanks!!! :D
Last edited by alexey_e_s on Tue Jun 17, 2008 9:07 pm, edited 1 time in total.
frostysnowman
Posts: 83
Joined: Fri Apr 11, 2008 3:06 am
Location: Beaverton, Oregon, US

Post by frostysnowman »

Lol. This is a good tut for a newcomer to C++ and programming I guess.
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