Particles and particle systems
I would be nice if we had a new particle system wihch can handle billboards but also axialbillboard (for making rain for example) and standard nodes so the range of effects will be greater.
And what do you think about particle system that produces particules of different sizes because currently there just one size for all particles for an emitter.
And what do you think about particle system that produces particules of different sizes because currently there just one size for all particles for an emitter.
Or you can have more control over the whole system.
I wrote my own particle engine.
Works rather nicely too.
I have total control over the particle systems without modifying the irrlicht dll.
All you do is attach whatever you want to the particles scene node.
Be it a model, billboard, axial billboard whatever.
And you control when and how particles are created, Size, velocity, texture, ect..
http://home.ripway.com/2004-8/157329/Particles.zip - Engine.
http://home.ripway.com/2004-8/157329/sphere.zip - Sample effect
The above effect..
Some more effects. That are easy to accomplish.
You control the movement and what the particle is.. So hope this helps.
All the effects where made with my particle engine..
I wrote my own particle engine.
Works rather nicely too.
I have total control over the particle systems without modifying the irrlicht dll.
All you do is attach whatever you want to the particles scene node.
Be it a model, billboard, axial billboard whatever.
And you control when and how particles are created, Size, velocity, texture, ect..
http://home.ripway.com/2004-8/157329/Particles.zip - Engine.
http://home.ripway.com/2004-8/157329/sphere.zip - Sample effect
The above effect..
Some more effects. That are easy to accomplish.
You control the movement and what the particle is.. So hope this helps.
All the effects where made with my particle engine..
-Atlantis
Well Then we'll just have to get to know each other.. Me umm I like uh, farris wheels and college football, anything that goes faster than 200 miles per hour. Mjr. John Sheppard ( Stargate: Atlantis )
Well Then we'll just have to get to know each other.. Me umm I like uh, farris wheels and college football, anything that goes faster than 200 miles per hour. Mjr. John Sheppard ( Stargate: Atlantis )
hello,
I propose a patch in the same spirit as the qwe one but perhaps a little faster to compute here is the link :
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=3559
I propose a patch in the same spirit as the qwe one but perhaps a little faster to compute here is the link :
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=3559
@Atlantis: Do you have an idea how much of a performance hit your new flexible system incurs?
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.
Crucible of Stars
Crucible of Stars
From what I've saw not much for me..
Although I still have on-board video.. And notice little to no drop in framerate... My system cycles through arrays of particles.. Just the same way irrlichts does.
I'm still working on enhancing it further.
Although I still have on-board video.. And notice little to no drop in framerate... My system cycles through arrays of particles.. Just the same way irrlichts does.
I'm still working on enhancing it further.
-Atlantis
Well Then we'll just have to get to know each other.. Me umm I like uh, farris wheels and college football, anything that goes faster than 200 miles per hour. Mjr. John Sheppard ( Stargate: Atlantis )
Well Then we'll just have to get to know each other.. Me umm I like uh, farris wheels and college football, anything that goes faster than 200 miles per hour. Mjr. John Sheppard ( Stargate: Atlantis )