when i "copy link location" into another tab with firefox then it works. Strange
![Confused :?](./images/smilies/icon_confused.gif)
I will try "g0dsoft.com" also. Thanks.
Belfegor.
The "copy link location" trick worked for me.belfegor wrote:Hmm, i also have 404 error with clicking on link but
when i "copy link location" into another tab with firefox then it works. Strange![]()
I will try "g0dsoft.com" also. Thanks.
Belfegor.
Yes, its fixed now. Had some problems about NewtonUpdate()sio2 wrote:It took me 8 seconds just to walk to the blue barrel
Code: Select all
static float frequency = 1.0f / 120.0f;
static float accumulative_step = 0.0f;
accumulative_step += elapsedTime;
while (accumulative_step >= frequency)
{
NewtonUpdate(world, frequency);
accumulative_step -= frequency;
}
For example "Controls" took about 4000 lines of code.sio2 wrote:I can see all the work it takes just to get to this point
Hmm, looks like that others doesnt have that problem.Masterhawk wrote:Damn, just wanted to test your game but the DL doesn't work for me. Or better the *.rars are corrupted. Even the third dl didn't do it.
Strange (if your card support ps/vs 2.0) because almost all shaders arePI wrote:Hi! I really like the screenshots so I've downloaded it. Menu loads up fine, but only a grey screen appears when started. I guess it's due to my GFX card, it only supports shader model 2.0. Will you make shaders for lower shader models or use fallback materials?
Well, i iplement it from newton "picking" tutorial.agi_shi wrote:Very, very interesting! How did you implement the "pickup" mechanism (physically)? Obviously, first you check what's in front of you, but I'm interested in the "holding" aspect of it via Newton.
Same thing is happening for me too, unfortunately. Using the "copy link" trick in Firefox sometimes works, sometimes doesn't. When it does work and I download the two parts they are both corrupt (CRC errors in the textures). The "copy link" worked just fine for the previous version when it was split into 5 - weird.Damn, just wanted to test your game but the DL doesn't work for me. Or better the *.rars are corrupted. Even the third dl didn't do it.
Oh, I don't necessarily want code, I just wanted the general idea of itbelfegor wrote:Well, i iplement it from newton "picking" tutorial.agi_shi wrote:Very, very interesting! How did you implement the "pickup" mechanism (physically)? Obviously, first you check what's in front of you, but I'm interested in the "holding" aspect of it via Newton.
Ill see and chop it from my code. Wait until i come back next time.
I also have some more additions/fixes to the demo.