Guidelines of failure

Discussion about everything. New games, 3d math, development tips...
MasterGod
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Post by MasterGod »

65. כתוב בשפה שאף אחד לא יבין

(Means) Write in a language no one will understand.
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Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
MasterGod
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Post by MasterGod »

66. Exploit someone's naivety. ( :twisted: )
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Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
MasterGod
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Post by MasterGod »

67. Completely ignore someone when it is most important you wont.
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Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
Virion
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Post by Virion »

68. Kill your boss.
My company: https://kloena.com
My profile: https://zhieng.com
My co-working space: https://deskspace.info
My game engine: https://kemena3d.com
rogerborg
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Post by rogerborg »

Virion wrote:68. Kill your boss.
How would that contribute to failure?
Please upload candidate patches to the tracker.
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How To Ask Questions The Smart Way
MasterGod
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Post by MasterGod »

69. T4lk l1k3 that..
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Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
Midnight
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Joined: Fri Jul 02, 2004 2:37 pm
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Post by Midnight »

70. contribute to an insanely awsome idea "by Midnight" and watch it reach number 70 even though the numbers got screwed up and then righted themselves and half the thread was arguements.


Congratulations you have successfully FAILED!
jam
Posts: 409
Joined: Fri Nov 04, 2005 3:52 am

Post by jam »

-1
system-independent, adj.:
Works equally poorly on all systems.
-- unknown
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