The best way to manage terrains

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
Tonyx
Posts: 14
Joined: Fri Mar 11, 2005 5:13 pm

The best way to manage terrains

Post by Tonyx »

Hi all,

i'm an irrlicht newbies and i have a question.
What is the best way to manage a terrain (a map)?

I must create a terrain mesh and load it as Octree?
Or i must split it in many little terrain load them separately?

Or there is another more performing method?

A friend of mine said me that when he load a little terrain the FPS decrease incredibly, he think is an irrlicht bug. Is true?
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

That depends on which terrain you use. what you want to do with it, etc. The usual terrain scene node based on a heightmap will not work properly with an octree IMHO. But it features dynamic LOD for better frame rates.
For split terrains you should check on of the tiled terrain scene nodes which do also some culling on the terrain tiles.
Post Reply