There's a function to disable user input on a camera, something you could have found if you checked the API
Either that or you can switch the active camera to a normal ICameraSceneNode and give it the same position and target as the FPS cam and it will seem as though the camera has just stopped accepting input.
There's a function to disable user input on a camera, something you could have found if you checked the API
I know ( setInputReceiverEnabled) but it's disable the camera from being controled with mouse too, and i want to disable just the cursor keys.
Sorry for my bad english.