need a zelda mod for irrlicht game

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pibeytor
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Joined: Thu Nov 01, 2007 2:13 pm

need a zelda mod for irrlicht game

Post by pibeytor »

hi every one.. i need a few things...

i'm new at irrlicht so i'm gonna need all the help you can give me...

here's the deal:

I have to make a 3d game and i need a good character..

the game it's pretty much like the legend of zelda... it has closed doors, keys, guardian monsters, labyrinths, sound, third person camera, menu...

and i would like a Link ( the hero from the legend of zelda) mod since i couldn't find any on internet..
maybe someone have one ....

help me please!!
CuteAlien
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Post by CuteAlien »

I think you mix there something up. 'mod' is short for modification and you usually call something a mod when someone did modify an existing game. Like for example Counterstrike is a halflife mod.

I suppose you might be looking for a 'model' of link. Can't help you there. I doubt that you would be allowed to use it in your game for legal reasons. But you can google for stuff like "free 3d models" and maybe you find something similar which can be used. Or you learn modeling yourself using an application like Blender.
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Cardinal4
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Post by Cardinal4 »

A model of Link should be easy enough to find, i think, based on this article here: http://thelastboss.com/post.phtml?pk=2613. Ripped models from games, hmmm. :o
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rogerborg
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Post by rogerborg »

Riiiight. OK.

First up, I'm not going to help you rip off someone else's work, or trademark. Please don't ask that here.

Secondly, finding a specific model is the very smallest part of your problem. If you actually "have to" write a game, then I would strongly advise you to get on with the task of actually writing the game. It should be playable with the stock models that come with Irrlicht, or any generic free models from e.g. Turbosquid or for that matter boxes and spheres.

Please be aware that Irrlicht is not a game engine. You may have more luck starting with a full engine, like SourceSDK or even Quake 3.
Please upload candidate patches to the tracker.
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pibeytor
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Joined: Thu Nov 01, 2007 2:13 pm

Post by pibeytor »

* CuteAlien: thanx for the correction. that's what i need a "model"

* Cardinal4: AWESOME DUDE!!

* rogerborg: already did that... can i use the quake 3 source and then export to irrlicht?


uhmm well it's not like a game to sell...

it's more like a school project ..
well then...

can you help me with the third person camera?
CuteAlien
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Post by CuteAlien »

Doing a 3D game as school project ain't exactly easy, I hope it's no project where you get in trouble if it takes some months longer than expected ;-)

Asking about help with a third person camera is a very general question and thats hard to answer. We can help you with specific problems, when you have for example already code running and get in a problem with cameras in that code.

I think the best thing to do for you would be to start studying the examples which are part of Irrlicht, so you get a better idea what game development is about. That means as first step learn to compile them, then try understanding 'em and maybe afterwards do some modifying of that code. When you got that far you will be able to ask more specific questions.
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
pibeytor
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Joined: Thu Nov 01, 2007 2:13 pm

Post by pibeytor »

tnx cute alien.. i'll do that...

see ya soon
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