Can Irrlicht Work on the Ipod..?
Can Irrlicht Work on the Ipod..?
I have been looking into the development of irrlicht on portable devices and I have found out some interesting links.
http://ipodlinux.org/Modifying_Podzilla
The above link, gives a tutorial on how to make modules for Podzilla OS which may be able to support some form of irrlicht
The Below is another link that may help.
http://microwindows.censoft.com/Nano-XTutorial.html
I think... It may be possible .
http://ipodlinux.org/Modifying_Podzilla
The above link, gives a tutorial on how to make modules for Podzilla OS which may be able to support some form of irrlicht
The Below is another link that may help.
http://microwindows.censoft.com/Nano-XTutorial.html
I think... It may be possible .
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It's certainly possible, so if you're interested in porting and maintaining it on any embedded device, go right ahead.
Please upload candidate patches to the tracker.
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I guess you could create a new deivce which is capable of handling the ttk stuff. Shouldn't be too much work (if someone donates an IPod I could go for it )
However, getting good framerates from 75MHz processor would be quite some work. I never used the burningsvideo too much, but it's said to give good framerate on low quality settings (which still looks far better than the old software driver).
Maybe one could make a nice 3d gui for IPods using Irrlicht Would be cool to see some more results on embedded devices.
However, getting good framerates from 75MHz processor would be quite some work. I never used the burningsvideo too much, but it's said to give good framerate on low quality settings (which still looks far better than the old software driver).
Maybe one could make a nice 3d gui for IPods using Irrlicht Would be cool to see some more results on embedded devices.
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I have been looking into the issue and sacraficing large amounts of quality is not all that true, when you look towards the 4G and 5G Ipods. I am in a couple weeks going to get the full source for Podzilla after exams etc, sit down make a small project and then working on porting it. Having had a look at the source in previous times it is based on C not C++, so in terms of that I am not 100% sure. I have played doom and Run a Video on a Ipod Colour or Photo and It has almost no frame latency IMO.
RockBox is another possible option to consider, or even a application that can be picked up by the bootloader that allows irrlicht projects.. It is definatley an area worth looking into.
If you ever download RockBox or Podzilla you will be able to see the 3d demos of the cube etc and it has a ok level of quality.
I have installed 3 OS on my mini and it takes up less than 100mb and in consideration to the issue of space the new space issue, a 30gb Ipod will take it and its not like we are going to make it for any Device less than, that of the Photo or nano.
I would consider RockBox as it seems now to have a lot more devices it is avaliable on some other forms of MP4 and Mp3 players and seems to have a easier development environemnt.
DOOM ON THE NANO:
<img src="http://blog.emaart.net/images/ipod_nano.jpg">
ROCKBOX ON VIDEO:
<img src="http://tinypic.com/qskwm9.jpg">
PODZILLA ON PHOTO I THINK:
<img src="http://www.ipod-club.com/img/zstored/Im ... ux-001.jpg">
PODZILLAS VARIOUS FUNCTONS:
<img src="http://tfmc.blogs.com/ipod_nano_blog/nano_video.jpg">
RockBox Compadible Devices:
http://build.rockbox.org/
RockBox is another possible option to consider, or even a application that can be picked up by the bootloader that allows irrlicht projects.. It is definatley an area worth looking into.
If you ever download RockBox or Podzilla you will be able to see the 3d demos of the cube etc and it has a ok level of quality.
I have installed 3 OS on my mini and it takes up less than 100mb and in consideration to the issue of space the new space issue, a 30gb Ipod will take it and its not like we are going to make it for any Device less than, that of the Photo or nano.
I would consider RockBox as it seems now to have a lot more devices it is avaliable on some other forms of MP4 and Mp3 players and seems to have a easier development environemnt.
DOOM ON THE NANO:
<img src="http://blog.emaart.net/images/ipod_nano.jpg">
ROCKBOX ON VIDEO:
<img src="http://tinypic.com/qskwm9.jpg">
PODZILLA ON PHOTO I THINK:
<img src="http://www.ipod-club.com/img/zstored/Im ... ux-001.jpg">
PODZILLAS VARIOUS FUNCTONS:
<img src="http://tfmc.blogs.com/ipod_nano_blog/nano_video.jpg">
RockBox Compadible Devices:
http://build.rockbox.org/
Programming Blog: http://www.uberwolf.com
Sure, though the compression 1. Would be much greater to work on the files, and 2. To make a Ipod Application FPS would be slower due to the size of the device, though in file size it is not of huge concern.
We should implement a Text to Speech Thing for the Irrklang engine.
We should implement a Text to Speech Thing for the Irrklang engine.
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What?
Anyway, RockBox seems to have some more drawing primitives, maybe even an optimized clipping algorithm. So you could even make a RockBox-Irrlicht driver (not just a device). Still, you shouldn't expect a smoothly running 3d app on most of those devices (since many other devices will likely have even slower processors).
Anyway, RockBox seems to have some more drawing primitives, maybe even an optimized clipping algorithm. So you could even make a RockBox-Irrlicht driver (not just a device). Still, you shouldn't expect a smoothly running 3d app on most of those devices (since many other devices will likely have even slower processors).
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The rockbox apps feature a rotating cube build on their triangle drawing methods. No gouraud shading or textures, though, just flat colors.
However, my tests with the DBOX2 were made on a 80 MHz PPC, which seems to be similar hardware. I got only about 1 FPS with some textured, animated cubes and burningsvideo in high quality.
However, my tests with the DBOX2 were made on a 80 MHz PPC, which seems to be similar hardware. I got only about 1 FPS with some textured, animated cubes and burningsvideo in high quality.
I think you may be able to improve it.. Have a look at the source code present in doom. I know it is different etc. But maybe with the refinement of some textures and dulling the rendering on irrlichts engine.. Cutting out some functions it might just work.
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