Code helper Demo...

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
Post Reply
Yellow_Yackets
Posts: 29
Joined: Thu Oct 25, 2007 5:58 pm
Location: Florida
Contact:

Code helper Demo...

Post by Yellow_Yackets »

Well...

I am currently creating a project that helps irrlicht developers create their projects. This program is able to create a scenary and print it as code.

The purpose of this project is not to be able to create games without typing any code.... :wink:. Its main purpose is to help you create the scenary for your project and be able to print it as a source code so that you can hook that source code to your game source code.

This project can build Dev-C++ projects as well.

With this project that i am creating, you can assign keys to movements
for example:

1)let's say you loaded an animated mesh.
2)then you want that animated mesh to run when you press the up key.
3)you do that on this project and when you hook that source to your source you'll see that when you press the up key, the animated mesh that you used will run.

You can assign music when you press the up key also, or when the animated mesh die you can assign a music to that special movement also.
Is like building small scenes for a game.

Image

Image
Last edited by Yellow_Yackets on Fri Nov 09, 2007 2:14 am, edited 6 times in total.
Y_Y
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
Contact:

Post by JP »

Sounds like a fun project to work on but isn't it just the same as irrEdit, but with the extra hassle of having to integrate the source code into your project rather than just loading a scene?
Image Image Image
Yellow_Yackets
Posts: 29
Joined: Thu Oct 25, 2007 5:58 pm
Location: Florida
Contact:

Well

Post by Yellow_Yackets »

JP wrote:Sounds like a fun project to work on but isn't it just the same as irrEdit, but with the extra hassle of having to integrate the source code into your project rather than just loading a scene?
Not really... Because as long as i know I don't think you can create key assigments using irrEdit. (maybe i am worng :wink: .)

with this project that i am creating, you can assign keys to movements
for example:

1)let's say you loaded an animated mesh.
2)then you want that animated mesh to run when you press the up key.
3)you do that on this project and when you hook that source to your source you'll see that when you press the up key, the animated mesh that you used will run.

You can assign music when you press the up key also, or when the animated mesh die you can assign a music to that special movement also.
Is like building small scenes for a game.

Also, to be able to print the code i think will help beginners see how things work.
Well... I am working on this project for fun, just to gain more experience with irrlicht. If there is someting else outhere similar to this let me know.
Last edited by Yellow_Yackets on Thu Nov 08, 2007 3:22 pm, edited 1 time in total.
Y_Y
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
Contact:

Post by JP »

Ahh, i see, that could be fairly useful, maybe something that could be added into irrEdit.

But i don't think it will particularly help beginners in their learning, they'll just take the code and use it and not actually take the time to understand it and hence won't be able to work very well with it once it's in their program.

But that's their problem i guess, not yours! :lol:
Image Image Image
Yellow_Yackets
Posts: 29
Joined: Thu Oct 25, 2007 5:58 pm
Location: Florida
Contact:

Post by Yellow_Yackets »

JP wrote:Ahh, i see, that could be fairly useful, maybe something that could be added into irrEdit.

But i don't think it will particularly help beginners in their learning, they'll just take the code and use it and not actually take the time to understand it and hence won't be able to work very well with it once it's in their program.

But that's their problem i guess, not yours! :lol:
Well, that's true but also this project could save you time on building your projects. Instead of writting simple things, just do it here and hook that to your project. (Is good for Big projects i guess).
Also the source code printed is easy to understand and i am making sure that is easy to hook up with others source codes.
Y_Y
Halifax
Posts: 1424
Joined: Sun Apr 29, 2007 10:40 pm
Location: $9D95

Post by Halifax »

Yes, I think this is a pretty admirable program.

I would suggest either extended irrEdit, or using another GUI library that isn't Irrlicht's. Because the GUI looks simply horrible compared to that of irrEdit's wxWidgets GUI.
TheQuestion = 2B || !2B
Yellow_Yackets
Posts: 29
Joined: Thu Oct 25, 2007 5:58 pm
Location: Florida
Contact:

Slow

Post by Yellow_Yackets »

Halifax wrote:Yes, I think this is a pretty admirable program.

I would suggest either extended irrEdit, or using another GUI library that isn't Irrlicht's. Because the GUI looks simply horrible compared to that of irrEdit's wxWidgets GUI.
I know that the GUI looks very bad.... :D

Remeber that i am doing this just for fun...
But if you have any idea on how can i make it look better, i will apreciate your help.
Y_Y
Post Reply