blender has the capability of using all kind of texture maps like bump,normal, and translucency. is there a way to use translucency,specular and reflection maps in irrlicht and if so how? examples would be very helpful.
I think most of theses could be used, but I think you will need to use or create shaders.
Normal maps and bumps maps (also Parallax maps) can be used already with the predefined surface. But you will not be able to use with them for example a Lightmap, or reflection map.
IRRLicht has some predefined surfaces but you can't mix them as you'd like. The best way to use them is to use shaders.
Normal maps and bumps maps (also Parallax maps) can be used already with the predefined surface. But you will not be able to use with them for example a Lightmap, or reflection map.
Why not? What will happen if they are used together? Your saying we can't use the method in example 11 with a light map?
i think you can but your not supposed to use "setMaterialType()" but instead getMaterial(number).texture[1]=some texture file. You would have to set up the materials in the modeler before you use this for this to work, but i dont know for sure.