I noticed, that there are problems with Parallax Mapping and OpenGL.
If I choose the OpenGl driver the Parallax Map isn't showed like with
DirectX. The surface is flatter then in DirectX.
Is there any way to correct this?
Parallax Mapping mit OpenGL
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Could you show us a capture please ?
I remember last year, I encountered a similar "bug".
If I recall correctly, it was related to the alpha channel of a texture that was handled differently by the OpenGL driver of the engine ...
I remember last year, I encountered a similar "bug".
If I recall correctly, it was related to the alpha channel of a texture that was handled differently by the OpenGL driver of the engine ...
I like working with rank-outsiders, as long as they give themselves the means to achieve their ambitions.
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There was a workaround though, because I remember I managed to get the parallax working. (a simple texture conversion if I recall)
Then, I noticed there was a problem with fog when shaders were used, and I submitted a patch proposal.
Unfortunately, I can't test shaders on this computer ...
Then, I noticed there was a problem with fog when shaders were used, and I submitted a patch proposal.
Unfortunately, I can't test shaders on this computer ...
I like working with rank-outsiders, as long as they give themselves the means to achieve their ambitions.
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