Not Loop Animation?
Not Loop Animation?
I apologize if there's some easy way to do this that I missed, but does anyone know an efficient, simple way to set animation for a modal without looping IAnimatedMeshSceneNode->setFrameLoop doesn't appear to give a way to have an animation played once and I can find no other function to do that. It seems to me that there should be an easy way since probably a large proportion of animations, at least in games, should only play once at a time.
Not that I know of. What I ususally end up doing is after I run an animation for whatever length required, I set it back to EMAT_STAND or whatever idle animation I might have.
But, then again, someone else might have a better solution.
But, then again, someone else might have a better solution.
"Object-oriented programming is an exceptionally bad idea which could only have originated in California."
- E.W. Dijkstra
- E.W. Dijkstra
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LordNaikon
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It does now. I just modified it. Look here http://irrlicht.sourceforge.net/phpBB2/ ... 0480b401e3