collision location

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kornwaretm
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collision location

Post by kornwaretm »

i've build my own game half done. it's an advanture fighting game. the problem is dont know where to put the blood, can i get the collision position, i don't plan to use any physic engine.
overburn
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Joined: Sun Nov 04, 2007 8:08 am
Location: Romania, Ploiesti

Post by overburn »

with the collision system implemented in irrlicht.. .you should really use another physics engine ;)
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kornwaretm
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Posts: 189
Joined: Tue Oct 16, 2007 3:53 am
Location: Indonesia
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Post by kornwaretm »

at least can i get the direction of an attack. i imagine something like :
node1Position
node2position
i get 2 point so i can count the tangent
than from the tangent value a get the anggle
than compare the anggle with node1Rotation
(i assume node2 attack node1)
or is there any easier idea?
ertae
Posts: 7
Joined: Thu Nov 15, 2007 9:27 am

Post by ertae »

kornwaretm
Competition winner
Posts: 189
Joined: Tue Oct 16, 2007 3:53 am
Location: Indonesia
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Post by kornwaretm »

thanks you guys awesome :D
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