How to do silding on x or z in "createCollisionResponseAnimator".
The default value of sliding is on y.
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How to do silding on x or z in createCollisionResponseAnimto
How to do silding on x or z in createCollisionResponseAnimto
Last edited by AlaaBR9 on Fri Feb 25, 2011 2:42 am, edited 1 time in total.
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The "sliding" parameter is mis-named. It is used to determine the accuracy of the collision. Can you explain what it is that you want to do regarding "sliding"?
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I didn't think it was mis-named... it's just a value of how 'slippery' the walls are so that when you move alongside them if you have a high sliding value then you move along the wall easily, if it's a low sliding value then you find it difficult to move against the wall.
And it's not just sliding on the y axis, it's the same for all directions you move in.
And it's not just sliding on the y axis, it's the same for all directions you move in.
ok
ok i understand sliding value that it is determine :
decrease body speed gradually until stop move.
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decrease body speed gradually until stop move.
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