IrrNewt - Inconsistent Physics
IrrNewt - Inconsistent Physics
Why is it that every time I run a program which uses IrrNewt, the physics are inconsistent? For example, if I apply a force to an object, it will push it so far on the first run. On the next run, it will either push it further or not as far. The next run, the results will be different again. What could cause this?
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In anticipation of the inevitable "No one can help me?" BUMP, IrrNewt appears to be abandonware, and Newton is bordering on it. At the time of writing, the download links for both and the Networn forum are all 404.
So rather than spend more time trying to figure out a problem in an unsupported black box, why not just switch to (e.g.) Bullet? At a minimum, you'll have the source to fiddle with.
So rather than spend more time trying to figure out a problem in an unsupported black box, why not just switch to (e.g.) Bullet? At a minimum, you'll have the source to fiddle with.
Please upload candidate patches to the tracker.
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How To Ask Questions The Smart Way
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
Re: IrrNewt - Inconsistent Physics
I think this is because you have to run the physics at a fix time step.wolfman wrote:Why is it that every time I run a program which uses IrrNewt, the physics are inconsistent? For example, if I apply a force to an object, it will push it so far on the first run. On the next run, it will either push it further or not as far. The next run, the results will be different again. What could cause this?
Re: IrrNewt - Inconsistent Physics
Exactly. Also, use the exact solver (not linear or adaptive).cassini wrote:I think this is because you have to run the physics at a fix time step.wolfman wrote:Why is it that every time I run a program which uses IrrNewt, the physics are inconsistent? For example, if I apply a force to an object, it will push it so far on the first run. On the next run, it will either push it further or not as far. The next run, the results will be different again. What could cause this?
(and no, Newton is not a "black box" or dead, Julio is switching hosting providers because powweb fuxxed him over)
Now I set the friction model to PRECISE, but earlier I was using default (I don't know which was). But it work almost just fine (if I remember correctly).
Why? Are you having some problem like this?
I am having some problem with friction between tires and terrain (obviusly is my problem ), but about the rest is kinda precise.
About the solver model I am using the default too because I need to mantain a good fps and my approach to simulte tank physicly actually is not very optimized .
By the way, you are the one which is making a tank too, what approach about track do you take , covervor velt? wheels? other?
My approach is kinda realistic but very poor about physic performance.
Why? Are you having some problem like this?
I am having some problem with friction between tires and terrain (obviusly is my problem ), but about the rest is kinda precise.
About the solver model I am using the default too because I need to mantain a good fps and my approach to simulte tank physicly actually is not very optimized .
By the way, you are the one which is making a tank too, what approach about track do you take , covervor velt? wheels? other?
My approach is kinda realistic but very poor about physic performance.
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