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Question to community
What kind of sources are better for IRRLICHT?
For now we working on COLLADA export, will it be more suitable for you?
What kind of texture format will be better?
For now we working on COLLADA export, will it be more suitable for you?
What kind of texture format will be better?
Re: Question to community
ok, lemme answer the question3DGDA wrote:What kind of sources are better for IRRLICHT?
For now we working on COLLADA export, will it be more suitable for you?
What kind of texture format will be better?
Q: What kind of sources are better for IRRLICHT?
A: I'm not really a pro, i'm just starting so most of my source models and textures come from the demo, mostly PKs and Xs. Though it would be nice to see 3DS formats that load on irrlicht with no problems.
Q: For now we working on COLLADA export, will it be more suitable for you?
A: Don't know, I don't use COLLADA. Sorry.
Q:What kind of texture format will be better?
A: Some experienced irrlicht programmers can answer this question.
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Don't know what sources you mean, but model formats 3ds and obj should be loadable in Irrlicht. B3d seems to be a good alternative which should also support the additional texture maps quite well.
Collada support in Irrlicht will be enhanced to catch up with the latest releases, currently we only support older Collada versions with some features.
Textures in png should be fine. DDS seems to be a good idea, although Irrlicht does not yet support it.
Collada support in Irrlicht will be enhanced to catch up with the latest releases, currently we only support older Collada versions with some features.
Textures in png should be fine. DDS seems to be a good idea, although Irrlicht does not yet support it.
probably.... :
B3d for scenery will provide the lightmaps possibility in a nice pipeline with the artist (specially if u already have Giles, max with certain plugin, or some othe rlightmapper exporting to b3d)
OBJ if you have another way to add lightmaps, or generate special lighting othe rway
b3d, imo , best for animation (md5 would be cool, also, given can be exported from blender losslessly, as well as gmax, and max...indeedy, the format itself is surely more powerful than b3d for animation.There's still no irrlicht loader, tho) .blender exports it already with a free plugin. Ultimate unwrap(comercial) also, indeed, can use to export from max to b3d, md5, x, etc.
if not, go try *.x, tho is a long hard way. (I got it in a pair of afternoons, but some ppl have less luck)
md3 is probably great for animation if you know how to hide the seams when UVing. As the format breaks the mesh there , seen in smoothing normals. Probably lighter in cpu for no bones and weights calculation (am an artist, hybrid knows better)
md2, ugly as it could be for showing its age, but from a distance, for strategy games, where you care quite on performance, could be an option.
all that in my opinion, and with a deep ignorance of the working of irrlicht itself, but somehow distantly familiar to hwat usually works, as an artist.
B3d for scenery will provide the lightmaps possibility in a nice pipeline with the artist (specially if u already have Giles, max with certain plugin, or some othe rlightmapper exporting to b3d)
OBJ if you have another way to add lightmaps, or generate special lighting othe rway
b3d, imo , best for animation (md5 would be cool, also, given can be exported from blender losslessly, as well as gmax, and max...indeedy, the format itself is surely more powerful than b3d for animation.There's still no irrlicht loader, tho) .blender exports it already with a free plugin. Ultimate unwrap(comercial) also, indeed, can use to export from max to b3d, md5, x, etc.
if not, go try *.x, tho is a long hard way. (I got it in a pair of afternoons, but some ppl have less luck)
md3 is probably great for animation if you know how to hide the seams when UVing. As the format breaks the mesh there , seen in smoothing normals. Probably lighter in cpu for no bones and weights calculation (am an artist, hybrid knows better)
md2, ugly as it could be for showing its age, but from a distance, for strategy games, where you care quite on performance, could be an option.
all that in my opinion, and with a deep ignorance of the working of irrlicht itself, but somehow distantly familiar to hwat usually works, as an artist.
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