my quick project demo video
my quick project demo video
Hello
About 1.67 years ago, i posted some ideas here about creating a wow like virtual reality school, and now i have a little video to show what I have now. The idea is really simple, it works like any other mmorpg games in which you have different levels, and collect different quests.
Except, the quests in my game requires players to learn a new knowledge, in our first series of lectures, we teach 3 topics, 1) game programming, 2) blender 3) gimp . So each level, you would be assigned a quest (project) of making either a simple game, or some piece of art, which the player would need to learn to complete. We would then provide all the video lectures to teach you the topic. So as the player play along, they would actually learn stuff.
Everything you see here was originally programmed in irrlicht, but i recently moved the source code into Ogre, but all the graphics should look relatively the same. Right now I am at the point of conducting tests with the networking, but hopefully, pretty soon, i would need people to help me test the program.
There's some problem with the recording so it wasn't the best quality, but in general it give you a good idea of what the world looks like
Here is link to the video
http://www.veoh.com/videos/v1572323d7GdyJcK
Here is my site (not very complete)
iamar3d.com
About 1.67 years ago, i posted some ideas here about creating a wow like virtual reality school, and now i have a little video to show what I have now. The idea is really simple, it works like any other mmorpg games in which you have different levels, and collect different quests.
Except, the quests in my game requires players to learn a new knowledge, in our first series of lectures, we teach 3 topics, 1) game programming, 2) blender 3) gimp . So each level, you would be assigned a quest (project) of making either a simple game, or some piece of art, which the player would need to learn to complete. We would then provide all the video lectures to teach you the topic. So as the player play along, they would actually learn stuff.
Everything you see here was originally programmed in irrlicht, but i recently moved the source code into Ogre, but all the graphics should look relatively the same. Right now I am at the point of conducting tests with the networking, but hopefully, pretty soon, i would need people to help me test the program.
There's some problem with the recording so it wasn't the best quality, but in general it give you a good idea of what the world looks like
Here is link to the video
http://www.veoh.com/videos/v1572323d7GdyJcK
Here is my site (not very complete)
iamar3d.com
irrlicht game character project
http://picasaweb.google.com/juliusctw/FinishedArt
http://picasaweb.google.com/juliusctw/FinishedArt
Re: my quick project demo video
juliusctw wrote:Everything you see here was originally programmed in irrlicht, but i recently moved the source code into Ogre
-_-Yoran wrote:Nicely done! It's like second life for irrlicht
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So this is no longer an Irrlicht Project? Correct?
What's with the 1.67 years?
What's with the 1.67 years?
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
Learn the basics at </dream.in.code>
I remember julius and his project Iamar from a while back now, i'm not affiliated with it, but I think he annouced the project sometime in summer of 2006. I do remember this post he made about quitting his job for irrlicht: http://irrlicht.sourceforge.net/phpBB2/ ... 96&start=0 so it was quite a downer to see he had switched to Ogre. As far as I know, it has only been himself working on the project, I do know he created the model you see in the demo. Anyway, if julius decides to come back and check, good luck with the project, nice to see some progress!
thanks zeno for the reply.
interesting to see how similar some people write about their passion, spending time writing code for what little material (finacial) gain. it's a decision against material gain, yet still some are pulled into this vortex of addicting passion--including me.
anyway, before i committed myself to irrlicht, i played around with ogre3d and it was really a painful experience, because i really don't want to deal with all the complexity. i simply want a basic interface so i can code more on the gpu side. that's where irrlicht fits the bill, a simple complete api that allowed me to write cg/hlsl code most of the time. plus i don't want to mess around with the fixed function features of dx9, i'd like to explore more on the cg side, writing test programs and demos for low-end and high-end gpus.
aside from that, i'm also developing an api for (1) procedural building PB and (2) procedural city PC, which will plug in into the collection of demos currently under development. i received an email from a c programmer interested in writing a yacc parser for the PB/PC language. things are moving and will probably have something probably after 18 months. see https://sourceforge.net/forum/forum.php ... rum_id=710 for more details.
interesting to see how similar some people write about their passion, spending time writing code for what little material (finacial) gain. it's a decision against material gain, yet still some are pulled into this vortex of addicting passion--including me.
anyway, before i committed myself to irrlicht, i played around with ogre3d and it was really a painful experience, because i really don't want to deal with all the complexity. i simply want a basic interface so i can code more on the gpu side. that's where irrlicht fits the bill, a simple complete api that allowed me to write cg/hlsl code most of the time. plus i don't want to mess around with the fixed function features of dx9, i'd like to explore more on the cg side, writing test programs and demos for low-end and high-end gpus.
aside from that, i'm also developing an api for (1) procedural building PB and (2) procedural city PC, which will plug in into the collection of demos currently under development. i received an email from a c programmer interested in writing a yacc parser for the PB/PC language. things are moving and will probably have something probably after 18 months. see https://sourceforge.net/forum/forum.php ... rum_id=710 for more details.
iamar update
wow
it has been a long time since I last visited this site, but I ended up reading this post of mine decided to gave a video update.
http://tekcamps.com/guides/Blender1/iamar.html
the online school is slowly taking off and I am working on working with kids in summer camps to teach them about game programming. The video above is a little intro to get the kids interested.
Currently the software is 99% done, it should be complete in about a month or two , then i'll be spending a lot of time for testing, then the video lectures, i guess that sounds like still a lot more time required, but surprisingly i'm still working on the same project after all these time. Just to think how these whole thing is based on a philosophy i had developed on education.
anyway, it will be very cool when it comes out, so be sure to visit iamar.net
Answer: I originally moved to ogre cus I had too much trouble exporting from blender into irrlicht
my team started with just me and right now its still just me, i remember how people warned me the amount of work it required to write a game by myself, and yeah, they are right....
it has been a long time since I last visited this site, but I ended up reading this post of mine decided to gave a video update.
http://tekcamps.com/guides/Blender1/iamar.html
the online school is slowly taking off and I am working on working with kids in summer camps to teach them about game programming. The video above is a little intro to get the kids interested.
Currently the software is 99% done, it should be complete in about a month or two , then i'll be spending a lot of time for testing, then the video lectures, i guess that sounds like still a lot more time required, but surprisingly i'm still working on the same project after all these time. Just to think how these whole thing is based on a philosophy i had developed on education.
anyway, it will be very cool when it comes out, so be sure to visit iamar.net
Answer: I originally moved to ogre cus I had too much trouble exporting from blender into irrlicht
my team started with just me and right now its still just me, i remember how people warned me the amount of work it required to write a game by myself, and yeah, they are right....
irrlicht game character project
http://picasaweb.google.com/juliusctw/FinishedArt
http://picasaweb.google.com/juliusctw/FinishedArt
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looks pretty nice but i don't get switching to ogre.
and in addition i think using ogre for teaching is a bit harder then irrlicht. but maybe its just me.
and in addition i think using ogre for teaching is a bit harder then irrlicht. but maybe its just me.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Good to see you're still working on this and it does look like you've come a long way since your last update.
Shame you switched to Ogre but if that's what works for you then that's what you've got to do!
I think the importing of blender files has been much improved in Irrlicht whilst you've been away, but i'm sure you don't fancy converting back again
Shame you switched to Ogre but if that's what works for you then that's what you've got to do!
I think the importing of blender files has been much improved in Irrlicht whilst you've been away, but i'm sure you don't fancy converting back again
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